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Old 20-05-2006, 07:51 AM   #1
Jim#1000
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Max 8 - Splines, Refine.

Ok, so I was planning on making something the old fashion way with splines until I noticed that the refine option was working incorrectly (like poop). instead of placing a vertex at the desired location on the spline it made a vertex on top of the closest vertex along the spline.

I figured it out, you need to put another spline modifier on top of the spline your working on. sheesh, one more buton to press. Oh well at least i can still work with spline modeling.

Last edited by Jim#1000; 20-05-2006 at 11:27 PM..
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Old 20-05-2006, 04:08 PM   #2
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Does it still do this if you are refining in a different viewport? It seems dodgy, especially when mesh-editing, with refining close-up.
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