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#1 |
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I'm here to Learn !!
Join Date: Jan 2006
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Is this teapot looking right (HDRI)?
hey guys
I just want to know how is this teapot looking in context of Hdri reflection? i have just learned how to use and apply HDRI images, so people please point out any mistakes made here.. Software : 3Ds Max Scanline Renders ![]() ![]() VRAY Render ![]()
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God is in the detail Last edited by lashy; 21-05-2006 at 12:20 AM.. |
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#2 |
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Mr. "Never give up"
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In the mental ray render the map isn't applied correctly I think because of the enviorment wrapping. Curiously the scanlines look pretty good how did you do it?
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![]() Logic will get you from A to B. Imagination will take you anywhere!![]() ![]() |
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#3 |
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.
Join Date: May 2006
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well the scanline renders are looking nice, only the first one is a bit bright.
but i think you left the environment mapping of the hdri at screen. change it to spherical environment at the material editor |
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#4 |
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I'm here to Learn !!
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thanks hypnotic, i'll do that and check.
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God is in the detail |
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#5 |
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I'm here to Learn !!
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hey hypnotic, i have changed it to spherical env.
how does it look now? ![]()
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God is in the detail |
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#6 |
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M a Y a
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Lower the intensity and take proportions into consideration
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#7 |
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I'm here to Learn !!
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proportions?? how ?
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God is in the detail |
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#8 |
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M a Y a
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The brick size in comparison to the teapot looks a bit off in proportions to me
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#9 |
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I'm here to Learn !!
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hey u mean i should increase the tiling of the brick bitmap?
by the way, do the hdri look fine?
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#10 |
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Resident n00b
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another hdri junkie
![]() im loving your hdri, i could never get mine to look that good.
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#11 |
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ha ha ha ha
thanks medium
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#12 |
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Is the scene lit purely by HDRI or are you using another light? You can actually get decent lighting just by lighting with HDRI, just disable all default lights in the render settings. In VRay, where you put the HDRI map in the environment slots, always make sure the default is overidden, and I always put one colour at white, and the other at black. It seems to make a difference.
And if you haven't done already, it's normal practice to use instances of the HDRI map into the material editor so you can mess around with the settings, but that's pretty well known. ![]() |
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