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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
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_Car Chase/Race_ It’s time to kick it up a notch. Now, on to the comp. The idea, A car chase/race. At least two objects moving around an area. If it’s a chase, one must be following the other in some way. If they are racing, someone has to win. Special effects are allowed but are not necessary. This is about the animation. You don’t have to stick to this, it’s just an idea to get you started. On completion, you must submit some sort of render or screen grab that links to your final movie. This is so I can find all final submissions at the end _Rules_ - The due date is June 2nd, (two weeks from now) a Friday. Voting will be on that Saturday. - Maximum animation length is 60 seconds, unless you just have to have more. - Recommended screen resolution in 320x240 (you can do 640x480 if you want, but why would you). - You can post W.I.P.s but you are only allowed one complete entry. That link is also final. No redos. - Websites where you post your finals is up to you. - Remember, it's about animation, use your time for animation, not to get the best render possible, unless you can afford it. - Use of plug-ins not allowed. Must be key framed (hand animated) - Try to use Quicktime or Divx if possible. If you can, make a gif. - Voting will be as follows - Pick your favorite animation. First Place- (0-5 points) Second Place- (0-5 points) Third Place- (0-5 points) Good luck! BiG ToE
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 05-06-2006 at 06:41 AM.. |
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#2 |
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I belong to nobody ...
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Let the engines start...grean flag grean flag...go go go !!!...
... nice one ... |
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#3 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
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it was DerekSc idea, we should all thank him.
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#4 |
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14 and still growing
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Wait For Me, I'm Comin.
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The first ninety percent of the task takes ninety percent of the time, and the last ten percent take the other ninety percent. Fume FX Tests - Animation Afterburn Explosion Tests - Animation |
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#5 |
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Save the Applause
Join Date: Jul 2004
Location: Kent, UK
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This is an interesting one!
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#6 |
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Save the Applause
Join Date: Jul 2004
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Thanks DerekSc, nice concept. I did say this would a chance to animate some different objects.
Good idea + 60 is good time. I'll start on it leter this week, when I free, still texturing my current project.
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There's a formula for failure and its not success! _____________________________________________ |
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#7 |
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Join Date: Mar 2006
Location: Norway
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Yo, people
![]() This sounds cool! And finaly I will be able to compet, cause my final exam is finish!!! ![]() Now I got almost no school left, school with work that is, hehe... I'll start on the animating later this day! ![]() |
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#8 |
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14 and still growing
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Hey people justa small question. Can we use reactor or particles. Not for the whole animation just for blasting things up and some small rigidbody simulations.
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The first ninety percent of the task takes ninety percent of the time, and the last ten percent take the other ninety percent. Fume FX Tests - Animation Afterburn Explosion Tests - Animation |
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#9 | |
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Save the Applause
Join Date: Jul 2004
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shikav4, in regards to your question, BiG ToE-3DT did say the following.
Quote:
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#10 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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there you go.
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#11 |
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14 and still growing
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What about reactor? Cause thats not hand animation.
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The first ninety percent of the task takes ninety percent of the time, and the last ten percent take the other ninety percent. Fume FX Tests - Animation Afterburn Explosion Tests - Animation |
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#12 |
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Reputation beyond repute
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thats fine too. unless its for something that you could have done by hand. like dents, or bouncing one car off of another.
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#13 |
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Join Date: Nov 2004
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hmmmmm this weeks challenge sounds cool, but i think it's a bit over my head so I dont think I'll be entering this week, but I will be watching so I expect some great animations!!!!
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#14 |
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Save the Applause
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shikav4 As long as you hand animate the car chase/race and dont use plug-ins for that part, you are fine.
You may use plug-ins for anything else. Its right there in the guidelines. Don't make the comp seem more convoluted than it needs to be.
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#15 |
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Does the object have to have wheels? Does it have to be on the ground?
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