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Old 05-06-2006, 03:29 AM   #1
BigMarv
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3DS mesh not welded properly after export?!

Hi there - more 3DS teething troubles

When I export meshes for use in other programs I get a situation where some or all of the faces seem to be unattached i.e. when I export a box I get 6
faces which happen to be touching each other but not welded together.

Currently I'm opening them in a freeware program called Metasequoia and performing a function called 'Join Closed Vertices', which seems to do the trick.

Any idea what's happening, or what the 3DS equivalent would be?

Thanks in advance

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Old 05-06-2006, 12:50 PM   #2
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Hmm, why are you loading into a freeware program, when you have a perfectly good max program?

As for the box, thats weird, and is more to do with the freeware program than Max. Max would automatically weld the surfaces after creating a box.

It must be the way the other program handles the mesh, but I've never heard of it.

Sorry
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Old 05-06-2006, 07:43 PM   #3
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Hi there

Quote:
Hmm, why are you loading into a freeware program, when you have a perfectly good max program?
I really want to use the meshes in a paper folding program called Pepakura, but the mesh seems to come in separate bits.

Someone recommended fixing it via Metasequoia's 'Join Closed Vertices' function, but I'd rather bypass this step if possible.

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