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Old 09-06-2006, 07:21 PM   #61
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Quote:
Originally Posted by Saber
ok, I had a quick try and have a few questions
1) how do I get the morph star from anoth frame then 0
even if I put autokeys from 0 to 100 where nothing happens it still morphes from 0
should I first morph it to the exact same object?
2) how do I split an object in different objects? Like the opposite of connect.
thx
1. move your first keyframe from 0 to the frame you want it to start at.

2. you dont. you have to fake it like XYZ did.
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Old 09-06-2006, 09:47 PM   #62
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ok, it worked, but now it crashes everytime I apply a meshsmooth
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Old 10-06-2006, 12:43 AM   #63
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what you do is, apply the meshsmooth with a value of 0, but turn the render value to whatever. Then it should work.

Or dont use a meshsmooth at all.
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Old 10-06-2006, 12:50 AM   #64
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saber, try to do the morpher with a simple mesh, after you finish animating and all, you can add a mesh smooth,, maybe your mesh has too many polygons,, or do wat big-toe-3dt says,, it should work.

,, I'm not sure I'm going to use the morpher when they split,, It will be too hard to morph and animate 5 or 6 bubles at the same time.. each one splitting from the same or identical wax objects.

Last edited by XYZ; 10-06-2006 at 12:55 AM..
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Old 10-06-2006, 01:17 AM   #65
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1st try

I did the first test to get the hang of it...

it sucks

>> Download XVID video <<
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Last edited by d3m0ni0; 10-06-2006 at 01:20 AM..
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Old 10-06-2006, 01:39 AM   #66
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thx for all the help already, now all goes fine till frame 101, that's where mesh1 turns invisible and mesh2 shows up. My pc doesn't seem te manage, it always crashes there
bummer
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Old 10-06-2006, 02:38 AM   #67
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2nd try

I managed to get something also with blob mesh, here's the video:

>> Download XVID Video <<

So, if I understand well, if i keyframe particles that's fine for the competition?
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Old 10-06-2006, 03:18 AM   #68
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Quote:
Originally Posted by Saber
thx for all the help already, now all goes fine till frame 101, that's where mesh1 turns invisible and mesh2 shows up. My pc doesn't seem te manage, it always crashes there
bummer

Are you rendering this out when the crash happens? If so, try rendering out numbered stills. That way you can render up to 100, then after is crashes, start a new render from 101. Put it into affter effects or the like, and it will import as a movie, putting it all together for you.

Quote:
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So, if I understand well, if i keyframe particles that's fine for the competition?
Not really, I said you could use particles for like background bubbles. The thing is, you have to keyfram a particle system, no matter what you need as least two. The start and stop. But everything that happens in between, happens on its own. That's the part that needs to be animated by hand.
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Old 10-06-2006, 03:26 AM   #69
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Quote:
Originally Posted by BiG ToE-3DT
Not really, I said you could use particles for like background bubbles. The thing is, you have to keyfram a particle system, no matter what you need as least two. The start and stop. But everything that happens in between, happens on its own. That's the part that needs to be animated by hand.
Sorry for the misunderstanding...
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Old 10-06-2006, 07:17 PM   #70
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I first tried rendering in 3DSM frames 0-100,102-130 but that didn't work, the I tried 0-100: al went well
then 101-130 and it crashed again... So I will try 102 - 130 when I find the time
thx for your patience
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Old 10-06-2006, 08:31 PM   #71
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Saber: Here's a suggestion, in case this is an issue of resources on your computer: split the animation into 2 files. The first one only has the objects you need to render up to frame 100 (so get rid of mesh2 and anything else that is not visible up to that point). The second file only has the objects you need from frame 101 on (and get rid of all the objects that turn invisible, like mesh1). It should lower the file sizes, the number of meshes, etc... and perhaps will be renderable.
If everything is lined up properly, and all your render settings are the same between the two files, it should be just as seamless as if it was all rendered from the same file.
If it still crashes, try exporting the things you need for the second part, perhaps there's some sort of file corruption.
Good luck, hope it all works out.
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Old 10-06-2006, 09:04 PM   #72
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Ok, I just started all over again and it kind a worked,
although I still have a problem: you still see the reflection
tryout viewable at : http://users.skynet.be/michael_trits...021%20LAVA.avi
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Old 10-06-2006, 10:08 PM   #73
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its fine, plus when you add in other smaller bubbles, it will take away from anything you don't want focus on.
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Old 11-06-2006, 10:54 AM   #74
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other smaller bubbles are best done the same way? by morphers?

and I know the form of the bubble and the transition still suck, the form is easy editable, and about the transition...I hope u are right and the smaller ones take away attention from it.

I'm in the exams right now, so i don't know for sure if I'l find the time... but proly I will

Thx for all the help
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Old 11-06-2006, 11:08 AM   #75
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YEAH, this sounds like a great animation challenge, I have started working out some ideas for my lava lamp, so I hope I can get the work IŽve been imagine since I red this challenge, so everybody GOOD LOOK

XYZ - your one is looking great, this is my first time in animation challenge so hope to hear your comments (when IŽll upload it) as you do in my modelling challenges!!
good look man
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