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Old 16-06-2006, 08:44 PM   #1
0sharp0
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Exclamation Imagin seeks Artists

Team name:
Imagin Entertainment

Project name:
TimeOnline

Brief description:
Multi-player online role playing game based in the Roman Era, live the life of a rich and powerful lord, or a poor and powerless peasant. You choose your own fate. Level up your character and live as the Romans did.

Target aim:
Free/Commercial (depends on end result)

Compensation:
If we go commercial everyone that is in the team splits the profit from sales.

Technology:
Target system – Windows
Programming language – C++, HTML(website)
Artist tools – 3DS MAX, TrueSpace, Blender
Sound tools – N/A (not sure)

Talent needed:

Concept Artists
Texture Artist
3D Prop/Misc Artist
3D Enviroment Artist
3D Building/Architecture Artist

Team structure:
Tyjotr (Trevell) – Producer/Texture/Concept
Skinney – Lead (Network) Programmer
Sharp – Lead Artist
Myth – (Database & AI) Programmer
Pheonix – (General) Programmer
IA – (Graphics) Programmer
Boxdain – (Graphics) Programmer
NSMadsen – Sound/Music Artist
Nabster – Prop Modeller
Darren – (General) Programmer

Website:
Soryy...Under Heavy Maintenance

Contacts:
Email – butt_sahib911@hotmail.com

Additional Info:
See image below

Feedback:
ASKING FOR MORE INFO OR JOINING US ONLY.


Thank you
Tyler Trevell (Lead Producer)
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Old 16-06-2006, 09:06 PM   #2
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erm a litle tip on the model
http://clan.redcellgaming.com/images//headwip.jpg
5 vertexed poly's you should be carefull of this and rethink your modeling techniques becouse you have a lot
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Old 16-06-2006, 10:18 PM   #3
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Wow, that teams really gone boom since I was on it... You guys still have that Lion Helmet?
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Old 16-06-2006, 10:52 PM   #4
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yes we do :P, are you interested in joining again?
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Old 16-06-2006, 11:59 PM   #5
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hey!

@Nokill : hey....just wanted to clear somthing up......see..this is work from one of the modellers in the team and we wanted to show it..just as an addition..the two halves were welded yet...so the middle of the model will be okay...
as far as the other things are concerened....dont u mean "3" sided polys? i dont see any 5 sided polys in the model.Infact...i am pretty proud of the models wires as it is based on ben manthis (highly popular and sucessful game designer) models.....so im darn proud of it...and the modeller has done a good job at it..........but everyone has their opinions....
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Old 17-06-2006, 12:01 AM   #6
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i agree, i see these polygons causing no problem at all, if they do im sure they will be altered, yet i dont think that will be nessisary
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Old 17-06-2006, 12:08 AM   #7
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Yes, but as some wise old man once told me there is an old old myth that talks about lowpoly models needing 4 edged polys. But nowadays, several scientific studies proof that that is just bull$h!T. Peolpe always think that because Subdiv modeling requires quads... but in gameart tris are kings! not only for some polygon save but also because all model is converted in tris before import to engine............
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Old 17-06-2006, 12:14 AM   #8
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oh yes!
sorry i forgot to mention it before,,,
if u look at any game model...u will see that they are a mesh (trianlges) not quads (squares) thanks for pointing that out!

btw...dont u wanna join? anybhody? this is NOT a MOD...its an entirely different game which im having soo much fun with! i repeat,,,this is NOT a MOD
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Old 17-06-2006, 12:17 AM   #9
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yes he is correct :P, this is NOT a MOD, it will be a full game, we are building our own complete engine, which should allow triangles :P
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Old 17-06-2006, 12:18 AM   #10
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sorry, my sorces tell me it definatly will support quads and tris
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Old 17-06-2006, 12:19 AM   #11
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hehe
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Old 17-06-2006, 12:26 AM   #12
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yea
I wana join the team.

thanks.
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Old 17-06-2006, 12:29 AM   #13
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well...u will have to sned some of ur work and/or qualifications to the above address
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Old 17-06-2006, 01:54 AM   #14
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anyone else, as soon as we get a few more artists this project will begin to fly! we are planning to have the playable character complete soon (male atm)
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Old 17-06-2006, 03:06 PM   #15
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Hello Threedy.com!

we are still looking, please check Sharps first post in this topic, Thanks!
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