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#1 |
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Registered User
Join Date: Jul 2006
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Texture/skin Advice
Hi guys...
well, as you can see by the attachment, i am modeling 'something' (some will find it familiar... xD... lets see if someone recognize it). I am using 3dsmax. My question is: 1) For texturing, which would be better: have only one *.jpg for all the body or split it (e.g., one jpg for arm, another for body, another for face)? Obs: all the elements of the model are not yet attached. should i? thanks in advance Swr Last edited by SwR; 02-07-2006 at 08:28 PM.. |
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#2 |
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In general you'd want to keep things organised so if the arm and legs are going to be in same colours then I would put them onto the same texture sheet. Also depends on the texture sheet size if its big then you can put everything onto 1 sheet. i.e. 1024*1024.
I would attach all elements together so it would be easier to rig. |
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#3 |
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Thanks for the reply Dave_UK.
Right now i'm on the process of reworking the human leg (didn't liked it), but as soon as i finished it i'll put everything together and go for texture. Swr |
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#4 |
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Fishscale
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using one texture sheet or multiple ones is really up to you
for real time gfx texture space is limited obviously by the video card so that's why you see a lot of packing, for pre rendered/cinematic film stuff there's no real reason to minimize the use of texture sheets, short of disk size, speed issues in viewport and the time it takes to make a bigger textures. as for attaching everything or not. it really doesn't matter. you should read up on the multi material. basically you can assign different polygons a material id and you can make a multi material where each id on the face corresponds to a sub material of the multi mat. check the help file for material id and multi material. should be all the info you need.
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