|
|||||
|
|
#1 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hell Guard
Hey everyone, just wanted to post some concepts of what I'm gonig to be working on soon. I've been working on the 3D model, and should have it up within a day or two, so let me know what you think:
![]() ![]() |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
Models:
![]() ![]() ![]() ![]() |
|
|
|
|
|
#3 |
|
Maya 7.0 User
Join Date: Dec 2005
Location: London
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
nice weapons and the model is looking good too, what is the triangle count at for the model and weapons?
__________________
Current WIPs Karbiner 98k rifle --- Teemto Pagalies Pod Racer --- The Paris Opera House --- Robocop |
|
|
|
|
|
#4 |
|
~
Join Date: Nov 2005
Location: Norway
Posts: 323
Thanks: 0
Thanked 0 Times in 0 Posts
|
It's a lil' high poly, using poly's on things like the spikes on the sword-hilt, but hey, we're not going to have a discussion like that again :P
I love what you've made so far, good work! |
|
|
|
|
|
#5 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
Alright, time for a small update. I've been busy working on other 3D stuff that I might not be able to reveal just yet (or at all), but here is my progress on the textures for the swords so far (hopefully future updates will not take so long in the future)
![]() |
|
|
|
|
|
#6 |
|
Kanji Tattoo
Join Date: Aug 2006
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
This all looks great. The only tiny detail that I noticed is that a lot of the spikes don't look like they are a part of the mesh that they are sitting on? Could just be the rendering. The reason that I bring it up is that I was reading an article on UDN about how intersecting polygons can occasionally cause rendering glitches in a game engine as the engine. But as for the overal form and design it's great.
|
|
|
|
|
|
#7 |
|
Registered User
Join Date: Feb 2004
Location: Dancing in faptasmic hell
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
|
I'v read that also, but it depends on the engine. If it is not bothered by the intersections, it's a good way to save polys.
__________________
[Current Project] Character from Zap! (LP) http://loc.abses.com Umbazaraharamitaka umbazaraharamitaka umbazaraharamitaka darazabaizotaraba |
|
|
|
|
|
#8 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
very small wip on the skull: I've normal mapped most of the armor, and am currently working on the body; just throwing this up there to keep this thread alive
![]() |
|
|
|
|
|
#9 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
Here's what I have so far for the Armor Texture. C&C are welcome:
![]() ![]() ![]() |
|
|
|
|
|
#10 |
|
UNTAMED
|
Awesome for a game model! Love the textures to nice job, I have no idea to make textures myself >=/
|
|
|
|
|
|
#11 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
Getting...closer...
All Crits welcome, even if its only a "Hey, I would have done it this way" crit. I'll take anything constructive! ![]() |
|
|
|
|
|
#12 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,752
Thanks: 21
Thanked 53 Times in 50 Posts
|
The contrast in colours between the armour and character skin tone could stand with being more distinct. It all blends in a little too much at the moment, but should need too much variation to make it pop
|
|
|
|
|
|
#13 |
|
Registered User
Join Date: Oct 2003
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
Alright, here is where I stand. I added some spec to the armor and a little bit on the body, also made a few slight changes to parts on the armor texture. It's still open for crits, so feel free:
![]() Last edited by abigbeast; 13-09-2006 at 10:09 AM.. |
|
|
|
|
|
#14 |
|
Gone away grateful
Join Date: Apr 2005
Posts: 1,051
Thanks: 0
Thanked 0 Times in 0 Posts
|
I like it! very nice
the textures reminds me of WOW, less cartoony though. *thumbsup* is the skull the only thing you normal mapped? |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|