|
|||||
|
|
#1 |
|
Registered User
|
Honda S2000
This is my latest wip.
Currently sitting a bit heavy at around 18k tris. ![]() ![]() |
|
|
|
|
|
#2 |
|
Maya 7.0 User
Join Date: Dec 2005
Location: London
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
as with all your other models this one is also looking very good, looking forward to seeing it with normals/edge smoothing, you know, the method that does not change the poly count, sorry im rubbish with technical terms.
Have you ever considered modelling a scene to display all your models at once? like a section of a race track or a pit-stop area or a showroom, something like that, just a suggestion as I see you like creating cars.
__________________
Current WIPs Karbiner 98k rifle --- Teemto Pagalies Pod Racer --- The Paris Opera House --- Robocop |
|
|
|
|
|
#3 |
|
Registered User
|
Got the door done. Probably a bit high but meh.
![]() ![]() ![]() |
|
|
|
|
|
#4 |
|
Poly Hustler.
Join Date: May 2006
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
|
Nice work, what would this be for?
Cheers ![]()
__________________
GAMEARTIST http://www.game-artist.net Competition w/ Prizes, Interviews, Tutorials |
|
|
|
|
|
#5 |
|
Registered User
|
Thanks,
@frostee: yep I might do something like that in the future, thanks ![]() @requiem2d: this is for a racing project being developed for the OGRE engine. It was originally a shockwave project before we switched to OGRE so we are currently in the phase of redoing the assets with the increased poly count. This is going to be the first test for damage physics and to evaluate what sort of polycounts we can aim for. |
|
|
|
|
|
#6 | |
|
Poly Hustler.
Join Date: May 2006
Posts: 121
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
![]()
__________________
GAMEARTIST http://www.game-artist.net Competition w/ Prizes, Interviews, Tutorials |
|
|
|
|
|
|
#7 |
|
Registered User
|
My crappy interiors done.
![]() ![]() |
|
|
|
|
|
#8 |
|
3Dwannabee
Join Date: Oct 2005
Location: Belgium
Posts: 314
Thanks: 0
Thanked 0 Times in 0 Posts
|
lol you call that crappy?
Looking realy nice.. bit to excesive on the details you prolly could have textured but who am I to say anything bad? ![]() |
|
|
|
|
|
#9 |
|
Perfectionist...
|
Thats very kewl. Just needs some smoothing
![]()
__________________
First Finished Project: Z-5500 Speaker Set Current WIP Projects: Korg Krome from PMC Xbox 360 set Older WIP Projects (Some dead for now): Z-5500 Speaker Set WIP (Now Finished) Dance Pad Model (DDR/DS) WIP |
|
|
|
|
|
#10 |
|
Registered User
Join Date: Aug 2005
Posts: 218
Thanks: 0
Thanked 0 Times in 0 Posts
|
nice work
like it, and yeah a smoothed shot would be cool ^^
__________________
|
|
|
|
|
|
#11 |
|
No Lamborghinis/Ferraris
Join Date: Dec 2003
Location: The Wirral, UK
Posts: 749
Thanks: 0
Thanked 0 Times in 0 Posts
|
Is it lo-poly?!
Looks nice though. |
|
|
|
|
|
#12 |
|
Registered User
|
Normal maps almost done.
![]() |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|