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Old 04-08-2006, 06:36 PM   #1
BiG ToE-3DT
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Talking Comp #8 (Movie Stars and Stuff)

Low Poly Mini Contest #8
Subject – Movie Star/Toon Character

ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.

Guide Lines:

22 of you voted for it, now is the time for at least 22 of you to model it.

We are kicking up the poly’s for this one, 3,000 tris to make a movie star/cartoon/comic character. This character can be anyone you want, from the big screen (movies), to the small screen (TV). It can even be a cartoon character, or comic book character. It could even be a video game character, it’s up to you. You will need to use your poly’s wisely. You want your character to stand out from everyone else’s. So try picking someone no one else will. This wont be easy.

The specs for this competition will be like those of the past (3,000 total tris), it may sound like nothing compared to the environment comp we did, but to people that have never made one before, this is a lot. You get a month, so do not try and over due it. I want people to finish.

Above all,
Have Fun!


Judging: 2 categories of judging will apply. 10 points possible for each:

Model – How well the geometry is structured, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: September 2nd: a Saturday, 4 weeks and a few days from today!

Idea:
Find your favorite movie star/comic character/cartoon character, and model the mess out of it. But think carefully, you don’t want to go modeling the same person as someone else. If you do, people will judge the two of you, before they judge yours against the rest.

Poly limit:
3,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 3,000 Tri Limit.

Textures:
(1) 1024 x 1024 texture, you can chop that up into whatever you want. I think for this one bump maps will be ok, normals are OK TO GO, but you still need to go all out in your texture.

Textures can be hand-painted or you can use photographic sources. Do what you do.


Final Pictures:


You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread.

Also, provide at least 2 rendered pictures of your model. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better.

A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
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Last edited by BiG ToE-3DT; 06-09-2006 at 06:01 AM..
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Old 04-08-2006, 06:57 PM   #2
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Think im gonna give this a go.
im not that experienced in Low poly or organic modelling. But this should be some good practise.

Now just to decide who/what to do
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Old 04-08-2006, 07:11 PM   #3
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Thanx God that weapons didn't won..hehe.
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Old 04-08-2006, 07:38 PM   #4
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Meh, and I was hoping it would finally be a competition I could join D:

Humans are my biggest weakness so far when it comes to 3D.
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Old 04-08-2006, 07:42 PM   #5
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hey guys and gals!!!!

im new in the scene , but i think im gonna join this challange !!
i got a little parctice in cinema 4d , and thats the prog i will work with.

sorry for my english , im from germany

hope it will be fun and i will learn something
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Old 04-08-2006, 08:03 PM   #6
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I'll join in for this one.
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Old 04-08-2006, 08:22 PM   #7
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Total Awards: 8
Quote:
Originally Posted by Rhauk
Meh, and I was hoping it would finally be a competition I could join D:

Humans are my biggest weakness so far when it comes to 3D.
The brief is a star/character, so you don't _have_ to do a human. There's been plenty of famous non-human characters in films. Think aliens, robots, monsters, animals (Disney would be a good example here); basically anything that was more than memorable and a character. Even the cars from Cars would count to my mind as they are the characters of the film.

I'm going to try an do something off-kilter for this, which means some planning and thinking is required first.

Good luck all
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Old 04-08-2006, 08:29 PM   #8
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Total Awards: 5
This is great! I love the idea!

Actually there's someone I've always wanted to model and now, finally, it will be the perfect time to do: Bruce Lee!

ps: Big Toe, on the rules it says 1028 px maps... I believe you wanted to say 1024.
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Old 04-08-2006, 08:39 PM   #9
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This gonna be hard! I'm gonna try for a commic character first. If that won't work i'll just try a simple cartoon character. I wish i had 3000 tri's to spend for my monster.

good luck everyone
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Old 04-08-2006, 08:39 PM   #10
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Art work was linked from the frontpage! The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: Winner of the sculpting challenge The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: Winner of The Sculpting Challeng  #007: 'Pirates - Past, Present & Future Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
Total Awards: 5
Quote:
Originally Posted by Perversonality
I'm going to try an do something off-kilter for this, which means some planning and thinking is required first.
This is a good advice. Also because of the polycount.
3000 tris is not so much, people should avoid too fat/big characters, with too many props and clothes if they are going to a realistc look. Otherwise the silouet will probably get too faceted.
But if you're going to a cartoon/stylized look, of course, you won't need to focus on this issue.
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Old 04-08-2006, 09:18 PM   #11
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Total Awards: 14
fixed it pedro. 1024 it is.
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Old 04-08-2006, 09:46 PM   #12
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Quote:
Originally Posted by Perversonality
The brief is a star/character, so you don't _have_ to do a human. There's been plenty of famous non-human characters in films. Think aliens, robots, monsters, animals (Disney would be a good example here); basically anything that was more than memorable and a character. Even the cars from Cars would count to my mind as they are the characters of the film.

I'm going to try an do something off-kilter for this, which means some planning and thinking is required first.

Good luck all :)
True, I need to think more like that :P
I still have problems with all kinds of characters though, be it cartoon-style or realistic. Mainly because I don't know anything about anotomy.

I might give this one a try either way though! :D



Edit: Quick questions, would videogame heroes/characters also go under this category?

Last edited by Rhauk; 04-08-2006 at 09:50 PM..
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Old 05-08-2006, 12:00 AM   #13
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Quote:
Originally Posted by Rhauk
Edit: Quick questions, would videogame heroes/characters also go under this category?
I would say only if there has been a movie or TV series featuring them. This would make something like modelling Bob Hoskins as Mario ok, but not just redoing Mario as Mario from the games. Not my call, but the brief says not...

Edit: Ok, I stand (or in this case, sit) corrected!

Last edited by Perversonality; 05-08-2006 at 12:13 AM..
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Old 05-08-2006, 12:08 AM   #14
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Total Awards: 14
Quote:
Originally Posted by Rhauk
Edit: Quick questions, would videogame heroes/characters also go under this category?
Sure why not. Video games are forms of entertainment, and this was the direction I was trying to go in.
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Old 05-08-2006, 01:25 AM   #15
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Nice. I didnt vote for this one but if I enter then Ill model Gaara of the sand from the Manga/Anime Naruto.
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