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THE Mad Moderator
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Speed Modelling Challenge 112 & 113 - CPU Heatsink / Cooling System
The rules are simple
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified. 2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified. 3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified. 4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified. 5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time. 7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable. These rules apply to everybody taking part there will be NO exceptions Time limit - 90 minutes Deadline - 22.00 G.M.T. Wednesday 30th of August 2006 Subject - CPU Heatsink / Cooling System CPU Heatsink / Cooling System: Every computer has a CPU... so how do you keep it cool? There are some crazy cooling systems out there... so we'll be keeping our eyes open for some interesting designs. Have Fun and Good Luck! |
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THE Mad Moderator
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Fastrak-3DT's Starter
Fastrak-3DT's Starter
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#3 |
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Reliable Moderator
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OMG, such amazing starter by both of you!!! i love it! This is gonna be a great SMC, and thanks for the 90 mins modelling time
![]() Brilliant modelling and renders by both of you Marty & Fastrak ![]() Kind Regards Classic Gamer
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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Modelrater!
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Great idea this week(s)
H2O should show everybody his non-entry to make us all drool (for those who haven't been to his thread that is) edit: Marty, your Vray renders are getting better and better ![]()
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#5 | |
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User
Join Date: Feb 2005
Location: California
Posts: 804
Thanks: 6
Thanked 4 Times in 4 Posts
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Quote:
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Max Amator
Join Date: Jul 2006
Location: Montreal
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wouaw Marty_McFly-3DT, your render is... perfect!
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www.RorscART.com |
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#7 |
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From the inside
Join Date: Oct 2002
Location: Metropolis
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wow Marty amazing starter !!!!
great idea for this week
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3d works: Sony Ericsson T630 |
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#9 |
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Registered User
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alright a hardware topic YAY! I'll be posting more than one! good luck to everyone and AWESOME starters so far!
Hey Can I get a setup on that copper material! that is perfect!
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Do not quench your inspiration and your imagination; do not become the slave of your model. |
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Pratice Pratice Practice
Join Date: Aug 2006
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sweet challenge this should be fun
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#11 |
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User
Join Date: Feb 2005
Location: California
Posts: 804
Thanks: 6
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Had to try one.
Modelled in Inventor - 90min (about half the time was waiting for the computer to regenerate the pattern components )Rendered in max |
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evil-vision|Studio
Join Date: Jul 2004
Location: San Gabriel, California
Posts: 1,280
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very cool, nice one noyb, and very nice starters. this will be a crazy 2 weeks
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Reliable Moderator
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noyb - excellent modelling, i really like how the model looks in inventor, excellent render also, a very nice model, it looks like your the first non mod to enter, but i can tell you definatly won't be the last for this SMC
![]() Kind Regards CG
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#14 |
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Registered User
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ah this is intriguing. Excellent starters! Hmmm might have a hunt around for a pretty one to do. I feel pretty.. oh so pretty.. oh so no I don't
![]() [edit] I've found one! It's stupidly horrible but off we go! Last edited by ajcgi; 17-08-2006 at 04:48 PM.. |
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#15 |
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Reliable Moderator
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Classic Gamer - 3D CPU Heatsink Entry #01
OK, this is my entry starter for this fortnights SMC
I apologise about the awful mesh but i had to resort to booleaning the top section casing, i later realised a better way to model it, but this was my 4th attempt at trying this particular model, and i wasn't giving up on it. So unfortunately the mesh look pretty bad, other than that, and a small boolean on the screws also, i'm quite proud of this model. I ran out of time to build a connecting wire, and some other little attatchments, they will all be things that i'll need to bear in mind for future entries ![]() Everything else needed to know is on the render. Also i apologise for using a cel render only this time around, but the software wireframe was so complex with spline work and other things, that you cannot tell where one peice starts and the other begins. Kind Regards Classic Gamer
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