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#1 |
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Join Date: Oct 2002
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how to cut a curved line into a mesh?
can someone tell me the best way to cut a curved
line into a plane which has been converted to an editable mesh? I tried just drawing a curved spline but had trouble merging it into the surface of the plane. I wasn't too sure how to do it so I attached it and then use boolean -unify but ended up just adding the verts from the spline to the plane. I can go to sub object -poly and cut straight lines but cutting curved lines doesn't seem possible this way. |
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#2 |
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Location: Quebec, Canada
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Try cutting it in Editable Poly mode instead of Editable Mesh mode. I think this should work.
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"All animals are equal. But some are more equal than others. " -George Orwell |
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#3 |
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ah , thanks,
I give it a try.
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#4 |
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ng,
it doesn't seem to work that way either.
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#5 |
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Try extruding the spline first, then use boolean.
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#6 |
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thanks Jenn,
just out of curiousity, why do think extruding
the spline will help? I'm thinking maybe I should convert to nurbs because the verts are different from those in an editable mesh and will allow for curved segments. I'm trying to make a game level and the part I'm working on is the ground plane. I have an airstrip which is just a couple of columns of polys but I want to make one end be rounded as an area where a plane would taxi to in order to turn around. |
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#7 |
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Why are you modeling that? I may have misunderstood your description but the way I read it that sounds like something you would texture instead of model.
I know from past experience that by extruding a closed spline and then using boolean on a flat plane creates a kind of cut out...like a cardboard cut out or paper dolls. I believe that the key to why this works is that the object is now wider than the flat plane so exact placement isn't necessary. You may, however, need to clean up the mesh after the boolean operation. |
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#8 |
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ah.. ok,
that makes sense.
some games give players the tools needed to build their own characters, vehicles and game levels. In this case 3dsm is required, and if you have that,then you just install special plugin's and you're ready to start building. So that's what I'm doing. I'm building a game level to share w/ others that like to play this particular game. The game developers use 3dsm as well for this game. Well, after thinking about it for a while, I decided to sub divide the polys into much smaller polys and selected a "U" formation from them to try and give the illusion of the end of the runway being somewhat rounded. I got the idea after thinking about how a curve is done w/ polys to create a sphere. THe edges of a poly are always straight lines. They don't support curves. But, like w/ a sphere, you can give the illusion of an object having curves by increasing the number of sides it has. So that's what I tried to do. It doesn't look as nice as an actual curved line but it will suit the purpose well enough. Thanks to you both for helping me. ![]() |
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