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Old 31-08-2006, 02:44 AM   #1
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Speed Modelling Challenge 114 - Cookware

The rules are simple

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified.

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containg the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizeable.

These rules apply to everybody taking part there will be NO exceptions


Time limit - 60 minutes
Deadline - 22.00 G.M.T. Wednesday 6th of September 2006
Subject - Cookware

Cookware: Basically, the type of utensils that you would use to cook food on a stove top or other cooking device.

Have Fun and Good Luck!

Last edited by Marty_McFly-3DT; 01-09-2006 at 09:29 PM..
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Old 31-08-2006, 02:50 AM   #2
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hey
it's been a long since i've last posted here,but this is really a nice topic so imho i'll try to work on some striking stuff good luck to all competitors!
nice startin model anyway
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Old 31-08-2006, 04:20 AM   #3
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Excellent starter Marty! and wht a great SMC idea!!! the possibilities are endless!!! i've got at least 10 entries in my mind now!!!! This is gonna be another brilliant week!

Brilliant Stuff.

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Old 31-08-2006, 05:05 AM   #4
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Hello,

Long time not see...
I said to try a quick one ...hope U like it...

Here it is:

Last edited by hammering3D; 31-08-2006 at 05:07 AM.. Reason: Hmm I think I forgot something...ahh the image :D
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Old 31-08-2006, 05:20 AM   #5
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Glup... nice render hammering3D... great first enter.
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Old 31-08-2006, 07:04 AM   #6
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Classic Gamer - 3D Cookware SMC #114 Entry #01

Nice entry there Hamering3D, good to see you back!

Here's my starter, just thought i'd post it up before bed. I really enjoyed making this lot, it's amazingly simple as most of them are from primitive cylinders and modified slightly. A good learning curve for me also. All relavant info on the render as always.

I hope you like it, i've even dabbled in anistrophic chrome plating for the pans, i think i've cracked the teflon coating too! I wanted to make some utensils and a wok but ran out of time! Maybe i could try that in a 2nd entry. Already got an entry finished, but i'll render it later, i've made a gas hob, and some boiling vegetables in a big steamer, i though i'd play with some lighting effects for the gas hob!

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Old 31-08-2006, 07:33 AM   #7
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hammering3D :Great entry. Nice render. The metal shader looks
realistic. Clean mesh.
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Old 31-08-2006, 08:09 AM   #8
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Classic gamer I love the rendering, is it raytraced? very nice.
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Old 31-08-2006, 08:17 AM   #9
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Thanks for the kudos on the starter image, but I can only take credit for the pan on the right. The left model and lid was made by a guest modeler.

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Old 31-08-2006, 08:22 AM   #10
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Nice entering here. Woaw.
I think I will participate my first speed modeling challenge on threedy with this cookware challenge.
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Old 31-08-2006, 08:34 AM   #11
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hammering3DGood model!..... do not like this topic

Classic Gamer Wow all that stuff !!!! love the rendering
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Old 31-08-2006, 09:38 AM   #12
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Scrambled eggs anyone?

Just a warm up entry.
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Old 31-08-2006, 09:43 AM   #13
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Could you cook them for me?
Nice entry, simple modelling and sweet rendering!
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Old 31-08-2006, 01:02 PM   #14
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cg_addict - Thanks, no ray tracing, just the normal scanline render that comes with Cinema 4D

Pablo Ferro - Thanks very much, i always like you models

yuriyxxx - great modelling you've got there, and truelly stunning render! amazingly good work!

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Old 31-08-2006, 01:07 PM   #15
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yuriyxxx - may be a warm up entry but that handle is perfect.

ClassicGamer and hammering3D - great materials on both that really show off the models.

I didn't spend too much time making the pots and pans any more detailed, since I spent most of the time on the rack. Everything started out as a spline, even the rack. For that I just made a rectangle and extruded it along another spline for the top and bottom. For the arches I selected two faces and extruded them along an arch, then welded the vertices on the other side. The handle is another spline which was extruded, shelled, and had a hole edit-poly'd out of it. I didn't want to spend too long on the composition or materials, since I've got some other good ideas I'll try out later in the week, so here you go:


Software: 3DS Max
Modeling: 48 minutes
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