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#1 |
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Join Date: Jun 2006
Location: Melbourne, Australia
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How can I convert a NURBs to a quad mesh in Max?
Hi there,
I have a NURBs object and when I try to convert it into an editable poly it converts it into a triangular mesh, so each face is a triangle instead of quad. How can I easily convert a NURBs to a quad mesh in Max? Thanks!
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#2 |
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Join Date: Aug 2005
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nurbs in max you must be jokin and wanna convert to quad
ok here is a way convert to poly then use weld tool to make them quads (sucks) depends on your model this will take hell of atime but if you want nurbs this is the way i can think of nurbs are not so good in max dear |
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#3 |
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That's what I've been doing, and as you say, it takes far too long.
Whenever I get nurbs objects they're from clients and other external parties. I don't start my own models in nurbs and convert them to poly. So is there a way? If it isn't possible, I'd still like to know. Thanks
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