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#1 |
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Join Date: Sep 2006
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Video Margraf
![]() Hi everybody! Today we finished the Margraf video production. We used a 10 PCs renderfarm (2GB ram every machine), 3ds Max 8 for modelling and animation and finalRender Stage-1 for the rendering process. The animation is entirely calculated with GI (included moving objects). Rendertime per frame: 6 minutes (average included GI solution) Have a nice vision! Link: VIDEO MARGRAF Dionisio -
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Dionissios Tsangaropoulos Graphic Designer | Director Autodesk Authorized Consultant (EMEA AAC) ------------------------------- Delta Tracing www.deltatracing.com Last edited by Dionisio; 15-09-2006 at 02:14 PM.. |
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#2 |
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Gaucho perdido
Join Date: Jan 2006
Location: Munich, GER
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very cool renderings. nice textures and the cloth simulation was good as well.
but finally all i see is a simple motionride (with sometimes ugly cameramoves and shakes) through some boxes. ![]()
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"The Sense of Nonsene" Short WIP ------------------------------------------------------ Speed Painting Challenges: #44 Dragons(2nd) #47 Ninja(3rd) "Considering animals, every man becomes a Nazi - For animals, each day is like Treblinka" - Isaac Bashevis Singer |
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#3 |
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>>>but finally all i see is a simple motionride (with sometimes ugly cameramoves and shakes) through some boxes.
I am so sorry you see those great cameras movements "ugly, shaked as simple motionride"!!! It's a personal matter of what everybody thinks about a film, art, etc.... Thanks for your comments! Dionisio -
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Dionissios Tsangaropoulos Graphic Designer | Director Autodesk Authorized Consultant (EMEA AAC) ------------------------------- Delta Tracing www.deltatracing.com |
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#4 |
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Administrator
Join Date: Nov 2003
Location: Seattle, WA.
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Dionisio.. I think this is great, models look good, render, textures and lighting are excellent! However the camera shakes are killing it for me... I do like them, they help hide the CG fluid feel, but in this case they are over done, and when your flying around the city the camera should not be shaking like this... I think they work well when at eye level, they give a feel that the camera is being hand held, that is real..
3 ***'s because of those shakes... I think this could be front page worty, if some of these things were addressed
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#5 |
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Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
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The whole things feels very 'small'. I didn't notice camera shakes. I didn't watch the whole thing cause I got bored. The buildings have no feeling of life. The textures are bland (except for a few that were paid attention to).
Try again!
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The Easter Bunny is a MONSTER! - It's Out! |
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#6 |
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>>[ n1nj4 ]<<
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I found it to be quite a cool demonstration of your lighting/rendering/cloth simulation/architecture skills
I did find the camera shakes to be a bit over done, but of course it's your preference in terms of trying to achieve a specific style.Good work overall!
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:n1nj4:
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#7 |
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Join Date: Sep 2006
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Well, I am so sorry all you guys found the camera shakes not a good effect. We like it here, ours client and many other users too...
We can't satisfied everybody!!! It's not a Holywwood production and the budget was limited. So it's already a miracle we produced such a video. We know also that the city is not extrememly detail but the target was different than produce Spiderman's remake... ![]() Thanks again, Dionisio -
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Dionissios Tsangaropoulos Graphic Designer | Director Autodesk Authorized Consultant (EMEA AAC) ------------------------------- Delta Tracing www.deltatracing.com |
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#8 |
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Man of the Hour
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Just out of curiosity, for what did the client need a 3 minute fly-through of a cloth in a city?
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The Easter Bunny is a MONSTER! - It's Out! |
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#9 |
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Veteran
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it was cool but i didnt like the music
maybe its the worst music track i have heared in years maybe with a bteer music it will be better to see |
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#10 |
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Registered User
Join Date: May 2006
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I thought it looked pretty good and I don't mind the fact that city is way too clean, also there was nothing wrong with the audio in my humble opinion. Only problem I had was that the opening credits and some other shots dragged on too long and so I did become a little bored, other than that it was good.
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#11 |
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I be learnin me some 3d.
Join Date: Apr 2006
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I thought it was excellent! Architectural themes don't tend to rank highly here, but it was better than 80% of the work I see here. You guys should be proud. Also, I'd like to be able to download it. It was choppy on my computer.
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#12 |
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Join Date: Aug 2006
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file mou itan poly kali douleia kai symfono gia ayto pou les gia ta camera shakes. an to thelei o pelatis tote skase kai kolympa! alla tha mporousame na to krinoume kalytera (ego toulahiston) an kserame poios o logos gia to videaki giati me mperdepse ligo.
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#13 |
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delinquent account
Join Date: Oct 2002
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I think this is very well done. I do usually like camera shake. It will add a bit of realism but the problem for me on this one is the amount and the lack of reason. What I mean by that is if you are panning a camera across an object it might overshoot the object by a small bit and then come back on track. The shake should be subtle unless there is a large event like an explosion or a fast moving object in front of the camera. Also if the camera shakes, there will be a bit of camera blur.
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