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#1 |
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Join Date: Oct 2002
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smart
hey,
i made this car for a tuturial i posted on my forum. tell me what you think of it |
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#2 |
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Yep, a smiley. SO WHAT!?
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The modelling is good, but the shading falls behind; specially the reflections in the roof, look very weird.
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"Art, like morality, consists of drawing the line somewhere." |
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#3 |
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Join Date: Oct 2002
Location: Rio de Janeiro, Brazil
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It would be much better with toned-down reflections, but modeling rocks. Can we have the url for the tut?
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#4 |
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Silence Is Gold
Join Date: Oct 2002
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Very smart
Good Really good![]()
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if you were in the middle of something,the information you were working on might be lost! |
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#5 |
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Registered User
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Hi, where i can find the Tutorial.
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#6 |
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tuturial is in dutch and is about texturing the car.
gonna make a video tuturial about making a car but don't think i'm gonna use this one. already working on 2 other cars. |
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#7 |
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retextured it:
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#8 |
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Registered User
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the front light look too plastic, seems to be a bit low quality on certain places, the highlights on the car paint look a litle wierd... nice one otherwise!
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Daniel Rådén - www.radenart.com - www.eeye.us (cg community, feel free to join our forum) |
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#9 |
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Join Date: Nov 2002
Location: Netherlands
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Nice car
zou het wit minder wit maken, zie je meer reflecties |
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#10 |
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Location: The Netherlands
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ziet er goed uit, maar mischien nog een beetje werk aan de zijspiegels
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#11 |
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Registered User
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the model looks perfect but the textures are bringing it down a little. especially those of the windows and headlights. if you fix those it will be perfect.
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#12 |
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Careful with that undersides, we can see it's not complete
That's the reason i never put a mirrored surface underneath my cars... Otherwise great little smart choice! |
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#13 |
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retry
tnx for the comments.
maybe you guys could send me a texture i could learn from or show some example textures or an howto. would be very apreciated. removed the raytraced material surrounding the smart and edited the textures a bit: ![]() Last edited by -=THE_PUNISHER=; 19-03-2003 at 10:50 AM.. |
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