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Old 12-03-2003, 08:05 AM   #1
NgInE
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Unhappy 3D max surface tools...GAAAH!!!

i'm spline modeling a tugboat right now, but i can't seem to get the surface right. every time I add a surface modifier to the spline network, it shows allot of wrinkles in the mesh.

i also tried to make the spline network by hand (instead of using the cross-section modifier) but then the surface modifier is no good at all.

so does anyone know how to solve this?
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Old 12-03-2003, 08:08 AM   #2
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the circled parts are the parts the surface modifier doesn't seem to do right.
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Old 12-03-2003, 09:23 AM   #3
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Would you rather the surface flowed along the line I've drawn over your render? - I don't really know alot about the shape of a boat?
You need to adjust the splines you've drawn by pulling & pushing points - there isn't really any other way. Also make sure you're using bezier or bezier corner points otherwise you'll have a hell of a time getting it right (IMHO).
I've never used the cross section modifier I've always joined my splines by hand as it allows the most control. What exactly happened when you tried to do the cage by hand???
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Old 12-03-2003, 09:40 AM   #4
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well, generally, if you take a look at the wireframe, it looks pretty messy for such a simple model. i wanted to have straight wires but instead i got bezier like wires (and i didn't use cross-sections 'smooth' option). but that is of little concern. the biggest problem is the mesh itself. the surface modifier seems to fit too 'loose' on the wireframe, which causes wrinkles and anomalyties. so is there a way to solve that?
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Old 12-03-2003, 09:46 AM   #5
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Any chance I could take a quick look at the MAX file itself. I'm a little confused?
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Old 12-03-2003, 09:47 AM   #6
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oh, and the hand made cage looks like this (propably because i couldn't connect the vertexes, to get a closed model.
i'm modeling the boat using a blue print. the plan is to make 8 different sections of the length and width of the boat and connect those so you get a wire cage. but because the vertexes of the lengt and width are so different, the spline model got totally messed up when i drew lines, using vertex snap.):
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Old 12-03-2003, 09:51 AM   #7
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Quote:
Originally posted by jbw
Any chance I could take a quick look at the MAX file itself. I'm a little confused?
sure! shall i mail it to you?
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Old 12-03-2003, 09:55 AM   #8
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I'd prefer it if you could attach it to a post in this forum cos I'm at work.

ta,
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Old 12-03-2003, 10:02 AM   #9
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K, here it is. and thanks!
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Old 12-03-2003, 10:23 AM   #10
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Hey NgInE,
This more what you want the mesh to look like?
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Old 12-03-2003, 10:28 AM   #11
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Quote:
Originally posted by jbw
Hey NgInE,
This more what you want the mesh to look like?
yeah, looks great! how did you do it? could i have the max file back, to check it out?
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Old 12-03-2003, 10:40 AM   #12
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Umm... you're using MAX 4 and I've only got 5 on my machine. It's attached but I'm not sure you can open it. Let me know if you can't and I'll put together a quick tut! )

Ta,
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Old 12-03-2003, 10:49 AM   #13
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nope, can't open it
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Old 12-03-2003, 10:51 AM   #14
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Give me 20mins and I'll have a tut w/ pics! )
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Old 12-03-2003, 11:15 AM   #15
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thankyouthankyouthankyouthankyouthankyouthankyouth ankyouthankyouthankyouthankyouthankyouthankyouthan kyouthankyouthankyouthankyouthankyouthankyouthanky ou!!!
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