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#1 |
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i'm spline modeling a tugboat right now, but i can't seem to get the surface right. every time I add a surface modifier to the spline network, it shows allot of wrinkles in the mesh.
i also tried to make the spline network by hand (instead of using the cross-section modifier) but then the surface modifier is no good at all. so does anyone know how to solve this?
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#2 |
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the circled parts are the parts the surface modifier doesn't seem to do right.
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#3 |
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Would you rather the surface flowed along the line I've drawn over your render? - I don't really know alot about the shape of a boat?
You need to adjust the splines you've drawn by pulling & pushing points - there isn't really any other way. Also make sure you're using bezier or bezier corner points otherwise you'll have a hell of a time getting it right (IMHO). I've never used the cross section modifier I've always joined my splines by hand as it allows the most control. What exactly happened when you tried to do the cage by hand??? |
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#4 |
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well, generally, if you take a look at the wireframe, it looks pretty messy for such a simple model. i wanted to have straight wires but instead i got bezier like wires (and i didn't use cross-sections 'smooth' option). but that is of little concern. the biggest problem is the mesh itself. the surface modifier seems to fit too 'loose' on the wireframe, which causes wrinkles and anomalyties. so is there a way to solve that?
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#5 |
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Any chance I could take a quick look at the MAX file itself. I'm a little confused?
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#6 |
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oh, and the hand made cage looks like this (propably because i couldn't connect the vertexes, to get a closed model.
i'm modeling the boat using a blue print. the plan is to make 8 different sections of the length and width of the boat and connect those so you get a wire cage. but because the vertexes of the lengt and width are so different, the spline model got totally messed up when i drew lines, using vertex snap.):
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#7 | |
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Quote:
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#8 |
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I'd prefer it if you could attach it to a post in this forum cos I'm at work.
ta, jbw |
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#9 |
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K, here it is. and thanks!
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#10 |
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Hey NgInE,
This more what you want the mesh to look like? |
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#11 | |
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Quote:
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#12 |
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Umm... you're using MAX 4 and I've only got 5 on my machine. It's attached but I'm not sure you can open it. Let me know if you can't and I'll put together a quick tut!
)Ta, jbw |
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#13 |
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nope, can't open it
![]()
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#14 |
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Give me 20mins and I'll have a tut w/ pics!
) |
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#15 |
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thankyouthankyouthankyouthankyouthankyouthankyouth ankyouthankyouthankyouthankyouthankyouthankyouthan kyouthankyouthankyouthankyouthankyouthankyouthanky ou!!!
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