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#1 |
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Registered User
Join Date: Dec 2002
Location: Ukraine, soon to be London
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how do i make photo realistic renders in 3dsm with brazil i make renders and they look like cartoons plz help
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#2 | |
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Registered User
Join Date: Feb 2003
Location: Netherlands
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Re: Brazil
Quote:
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#3 |
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Registered User
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no the material is the Brazil Basic Mtl and is the toonshading button in the luma server rollout as Toon ?
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#4 |
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Feels Good
Join Date: Oct 2002
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I think it might be a lighting problem. What kind of setup are using?
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#5 |
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Registered User
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i'm not using any lights
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#6 |
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I am mad, you know.
Join Date: Oct 2002
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You're not using any lights? Do you have Brazil skylight turned on? If so, it may be too bright and is flattening the scene. Or, if it is just using max default lights, they usually produce pretty flat lighting.
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If you had a neck and I had a hand, I'd squeeze your brain, which is your body, right out of the top of your head, which does not exist! Discuss Lighting Here Discuss Subdivision Surfaces Here Discuss Materials Here |
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#7 |
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Join Date: Oct 2002
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Try adding at least 1 light to your scene. GI is just a little help for lighting, not a complete solution.
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#8 |
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Purple Ninja
Join Date: Oct 2002
Location: Australia
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The reason your car looks flat is because with the skylight, the exact same amount of light is coming from every single angle, so nearly all of your surface has the same amount of light hitting it... You need more directional light to actually be able to see shading..
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#9 |
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I think the problem here is the red mtl and the lack of a specular light.
It seems as if a)The self illumination for the red mtl is turned up. b) There are no reflections . c) you either have no specularity on the mtl, or you have only the area light turned on. Check those then please give us some more info to help with. Nice car btw. Whats the polycount? |
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