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#2 |
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Registered User
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He's looking good!
The only crit i have is that i think the nipples look slightly too on the side... You're the only good reference for anatomy Loop
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We are all made up of edgeloops Robby The Snail - WIP / Yamaha R1 - WIP / Old Man / Old Man - Displacement Test / "The Landmark" Project - completed |
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#3 |
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hmm...
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thx for you replie. there`s still much to improve. I`m considering puting this modeel later to z-brush for some extra detail.(veins etc.)
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#4 |
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Registered User
Join Date: Feb 2006
Location: Greece
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You can also use displacement painting with SILO 2
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My webpage >>> http://www.freewebs.com/metabaron |
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#5 |
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hmm...
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yeah I could but i don`t know silo. and i`d like to learn z-brush.
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#6 |
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Registered User
Join Date: Oct 2005
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Hello friend take a look to this link reference:
http://www.poohbah.ndo.co.uk/musfrobac.jpg Do you see the muscles fibers try modeling the loops in those directions, let see what happen Rubens |
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#7 |
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hmm...
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well i think the loops are quite in a good way. but if you`d precise which muscles you exactly have in mind it would be much better
what i don`t like and what`ll be changed is the abdominal muscles. I think they`re too straight. thx for your replies and give me some more.![]() |
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#8 |
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CAD Op 06'
Join Date: Mar 2006
Location: Philadelphia PA
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hey looks good, deffinetly put the edges out allitle inbetween the abs, get a nice smooth transition going...what are you aiming for with the model?
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#9 |
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hmm...
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hey guys,
here`s a small update. I havent got much time to work on it unfortunately ![]() ![]() Last edited by matti; 23-10-2006 at 12:39 AM.. |
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#10 |
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Need to work more...
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Very nice modelling
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My Blog:juliencoffin.blogspot.com |
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#11 |
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hmm...
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thx Bob Marley I`m trying to do my best
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#12 |
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Dawg of War
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Damn! what software are you using? And how many polys does this guy have?
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We shall defend our forum, whatever the cost may be, we shall fight on the polys, we shall fight on the vertex channel, we shall fight in the riging and in the skining, we shall fight in the texture; we shall never surrender. "<NyseriA> Things I've learned about war from videogames: If you find yourself mortally wounded by an enemy sniper be sure to let him know that he is a faggot."http://www.bash.org/ |
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#13 |
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The Chosen One
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Well very well Sculpting
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Still Working On Max Hope someday will be Something! My first project: The Rooom! Give me a visit and C&C Me My Second Project: First Female Character Try
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#14 |
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hmm...
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I`m using 3dsmax only. I dont know how many poly does it have but i think around 100 000(i know too much
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#15 |
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Registered User
Join Date: Dec 2003
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hey matti....its reaaly coming up nice....no major C&Cs.....one thing IMO is that the place between clavicle (collar bone) and Latisbimus Dorsi (above chest) might needs some tweeking of vertex....as from the chest to the clavicle, its looking a bit
flat now...just below the clavicles, it should go in just a bit to give a more natural feeling between the two sections...and about the nipples, as they can go a bit towards inside, as per andrew loomis drawings on the book Figure Drwaings, the navle, the nipple, and end of the clavicle bone towards the soulder lies at the same straight line....so if u draw 2 different slanted straight line starting from the navel towards the soulders, they should be a perfect 'V'...oterwise, its really great |
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