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Old 23-10-2006, 04:17 AM   #1
XBoy
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Normal Mapping Problem

why is it that when i create my normal map in zbrush export it to max apply it, it works fine, but when i look at the texture there are sharp edges where my texture seems go is there anyway i can fix that?
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Old 23-10-2006, 07:43 AM   #2
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one thing that comes to mind, in the uvw editor window, move the verts in the areas where the seems are screwing up. Move them inward, which should push the line out, off the mesh.

If that doesn't work, post a screengrab of the normal map, uv's and the seem that is showing up.
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Old 23-10-2006, 11:48 PM   #3
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here is an example with an old model of mine and a crappy 2 sec sculpt on it


there is a shot of uvs

Theres the nasty seam lines

here is the screen of the normals on the lowpoly mesh in zbrush's Zmapper(no seam)

Last edited by XBoy; 24-10-2006 at 12:04 AM..
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Old 24-10-2006, 01:29 AM   #4
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I would try making the normal in max. but thats because I don't have zbrush.

but before you try that, have you moved the verts in the uvw window yet. If you are able to see the seams in the viewport, you should be able to see the updated version as you move verts around.
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Old 24-10-2006, 03:32 AM   #5
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i tried it didnt really help at all but i dont know whats wrong so many other people make theres like this but it doesnt do this to them? so i dont know maybey someone will have the ansewr
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Old 24-10-2006, 06:14 AM   #6
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NVM everyone i found the problem but if you have info on it i wuld still ilike to know
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