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Old 16-04-2007, 07:20 AM   #151
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Chibi Car

been sitting around doing nothing lately, so enough of that. I'm making me a car.


dont really care about the polycount, but I will go back and cut polly's after I'm done. I might even texture it if I feel up to it.
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Old 16-04-2007, 07:52 AM   #152
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I am reminded of somn like a tonka toy car or something :P
Either way, it's looking good so far.

As for me, i've decided to stop makeing new models & to go back & finish
those I havnt completed

After browsing through my -many - unfinished models, i've came across
this one in particular. My rabbit furry creature thing... Inspire by Star Fox or somthing
I guess..

So, optimized geometry & added much needed edgeloops. UV mapped it & began to texture in PS. Still very rough & deciding on colors. Gearing towards something like an infantry/sniper rabbit. I plan on modeling him a sweet semi and/or a sniper. My buddy dubbed him "Kross Hare" Xp

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Old 16-04-2007, 08:33 AM   #153
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way cool man. i really like the head
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Old 16-04-2007, 08:56 PM   #154
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Thumbs up wow

hey klash...thats really cool looking model!!!...nice looking so far!!...

hey Big toe...thats really cute!!..will be waiting for some updates!!...
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Old 17-04-2007, 02:14 AM   #155
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hey

i made a knight of ni minion for my knight of ni

at about 4800 polys but will prolly trim it down q bit to get it in an engine prolly have to lose the belt and things which sucks but leme kno what you think.

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Old 17-04-2007, 05:33 AM   #156
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Old 18-04-2007, 07:31 AM   #157
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Another update here. Nothing much, just some progres son texturing.
Some specifics: Using Maya 7. Surface shader (same as 100% lighting).
512x512 map. Aiming to paint it ALL 100% from scratch. Rabbit fur & coat are temporary texture overlays. Uh, still need to show wire & prolly map itslef. That'll be on my next post ;p

-FC3





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Old 21-04-2007, 01:08 AM   #158
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Grappler

wip
c & c appreciated

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Old 22-04-2007, 05:00 PM   #159
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got the prop for him modeled and textured in the same texture.
now he is on 904 Tris including the prop.
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Old 23-04-2007, 07:23 AM   #160
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El ChupaCobra de agua, playing around with the head
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Old 23-04-2007, 01:51 PM   #161
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klash, you know in maya, if you go under the lighting tab in the viewport, you can turn off all the lights, which effectively makes the scene unlit. that way you don't have to worry about all the hassles of surfaces shaders.
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Old 24-04-2007, 07:47 AM   #162
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I dont see what hassles they are w/ surface shaders, i find them real easy to use & stuffs, Also, yeah, I know of that lil trick ;p I like to mix it up now & then you know

A lil update. Got rid of some of the overlaying textures. Tweaked the baked lights (Amb occ set as multiply in PS) Hmm, & started messing w/ his torso a bit. ALso included a wireframe ;p





Texture map. 512x 512 + UVs ;p Im reserving that lil empty space there next to the torso for some fur & stuff ;p

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Old 24-04-2007, 03:18 PM   #163
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Nice stuff, Klash. I like it a lot. Do you plan to normal map him?
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Old 25-04-2007, 01:11 AM   #164
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The nose doesn't seem quite right yet (missing some shadowing of the nostrils). Also...I'd suggest bringing back a bit of the detail you had on the fur, helped to break up the surface a bit.
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Old 29-04-2007, 11:45 PM   #165
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Little head concept zbrushing for a game i'm planing...hair and details were done very quickly and the face is still a bit faceted...since i have 256 of memmory -.-
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