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#166 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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Thanked 143 Times in 115 Posts
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finished it, but starting it over,
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#167 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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#168 |
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{Senior N00b}
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I'm diggin the face. Real lizard/snake-like
So, 'goat sucker of the water'? What inspired you to make this? ![]() |
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#169 | |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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Quote:
The game artisans website that was created to handle the Dom War, is having a BiG Huge Game comp. The topic is to make a large creature. http://www.gameartisans.org/forums/f...splay.php?f=20 You should jump in on it, I know you got a few more of those in you. ![]() |
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#170 |
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Registered User
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Modelling finished. Working on smoothing and materials now. Smoothing is really sucky. Any tips with those? Materials are basic DX shaders. Going to improve those shortly.
Polycount is slightly over 55k tri. ![]() |
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#171 |
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Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
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you should be able to do the same car in 5k, otherwise its nice. not low poly now, maybe your plans are to use that for a normal map? you didnt say in your post.
__________________
Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
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#172 |
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Reputation beyond repute
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Location: Chicago
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playing in the mud
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#173 |
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Registered User
Join Date: Dec 2003
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hey Klash...thats great update!!...really looking nice!!!
Hey Big Toe...thats looking great!!!...so u r doodling MudB!!! my only concern is that there r too many skin paterns and goin on all directions and not gelling together, but i think thats a minor issue!!! |
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#174 |
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{Senior N00b}
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More Rabbit updates!
![]() Focus'd on his leg armors & some hilites on the fur. Got rid of that annoying jacket texture ;p ![]() ![]() ![]() |
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#175 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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Thanked 143 Times in 115 Posts
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#176 |
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Marquis of Montréal.
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uber-low poly character i'm doing for a game in development: http://www.hellbent-game.com/
![]() the character is 1200 tris, the texture will be resized later, it's currently 1024/1024 i'm not allowed anything except the diffuse map, so a lot of painting is required. |
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#177 |
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{Senior N00b}
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:Jacket Update:
![]() ![]() And the texture map so far. & Yes, I know it says "512x x512"... It's late & im tired ok ![]() |
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#178 |
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Reretsiged Uesr
Join Date: Mar 2005
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Klash120 the character looks so much better now! :P
Ilkejav mk5 nice details, never knew u were interested in making game art. sweet
__________________
Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
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#179 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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its looking real good. Would like to see this one animated.
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#180 |
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{Senior N00b}
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As for an aniamtion... Anyone know of/seen "Bunnykill"?
flash link: http://www.newgrounds.com/portal/view/220999 I was thinking on something like that maybe? >:3 Last edited by Klash120; 15-05-2007 at 06:14 PM.. |
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