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#196 |
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Brazilian Dreamer
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much better without that fin thing...but...on proportions..his eye is really too small..even for a monster...too small...
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If you have a dream, if you have will, you will be able to do anything and overpass everyone! _______________ 3ds Max 2009 Photoshop CS3 |
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#197 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
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*edit*
nice update on the snake/seamonster. the new color is a lot better. he looks kind of depressed tho. i think its because the fang almost looks like a tear rolling down his cheeck. cool creature tho. the normalmap isnt really all that visible, which is a shame. gl with him. ok, so i got a small project im doing for a mate of mine. he needed a simple roman cartoony character. and he needed it to be kind of serious. i made some sketches and he thought it looked cool, so i started to model him. wire: the model is about 6 hours work. need to add armor and maybe a weapon. i want to try and keep as many quads as i can. currently, i think i have 2. and the model is around 800 poly, last time i checked. so, not too bad. c&c very welcome, as always
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NEW SIGNATURE! aint it pretty? Last edited by Tank[NL]; 22-05-2007 at 08:35 PM.. |
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#198 |
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Registered User
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that kross hare is way cool!
tank the back of his neck looks a bit weird? kinda bulky. texturing my knight of Ni minion: ![]() ![]() |
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#199 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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finished up the snake looking thing:
![]() ![]() ![]() |
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#200 |
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Artificial Soundwave
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the render looks like this is a photograph taken in some studio with a big picture behind it.
what im saying is even tho' eveything in the background has a yellow-ish light...the speculars on your creatures are white... should they be yellow also ? ![]() |
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#201 |
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Registered Lurker
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#202 |
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Registered User
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Location: UK
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forgot to post up finished head.
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#203 |
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Registered Lurker
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The texture is rocking free-willy.
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#204 |
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{Senior N00b}
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*nods* rocking indeed.
Question though. How are you self illuminating it & get extra lighting on it? Doesnt 100% means no light will effect it :\ Tell us your magic! @. @ |
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#205 |
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Registered User
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yoyomon:thanks
Klash120:thanks.In lightwave in the display options panel theres something called GLSL HW shading,i click that and it allows lights to light up the model even when fully illuminated,never actually checked in the manual too see what its actuall purpose is ![]() |
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#206 |
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{Senior N00b}
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Whatever the purpose, it's awesome
![]() Do you know, or anyone else, how to get that effect in Maya? :3 |
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#207 |
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Registered User
Join Date: Feb 2007
Location: United States
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This is Ninja-girl.
![]() Just finished texture. ![]() |
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#208 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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#209 |
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Artificial Soundwave
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isnt that a bit too dense?
unless its suposed to be highpoly.... Anyways Big toe... tyou modelling skills rock man... |
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#210 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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bbox: thanks, this model is a bit on the high side. I'm going to take it into mudbox and see if I can't learn a bit more. Then add mudbox to my resume.
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