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#31 | |
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Meh...
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Quote:
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#32 |
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Really? They must have changed it a lot than since I used it at a class in the summer. It was capable of "3d" but in my eyes its not really 3d, it was just 2d sprites in a 3d world but they may have changed that.
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http://home.comcast.net/~bobjoe727/MattyGSigNew.bmp |
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#33 |
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#34 |
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what's better: the fro
![]() or the hat ![]()
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Thighten Up The Graphics On Level 3 "something wrongI think" Threedy 4 Life I hate Justin Bieber every day
Last edited by BiG ToE-3DT; 14-11-2006 at 09:55 AM.. |
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#35 |
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Meh...
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i like the hat. the geometry on that fro, as cool as it is, is really messy. what happened? ya know, i used to have a sudo fro, and i actually thought it was cool. but now, i don't think that so much...
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#36 |
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matty
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the fro is awesome but i agree it does look quite messy specially the front tuff, if the whole mop of hair sat more puffed up it could look better. the hat is definately more pimpin though and if thats the look you wanna go for then the hat it be
so as it stands atm the hat looks better. nice character start |
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#37 |
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well with the fro, I started with a sphere, did some things to it. The end result was well over 14,000 poly's. I then used the multi res option in Max to reduce the count, that's why the flow is messy. But now that I jave the basic shape that I want, I will moel a new fro around that one, hopefully, it will turn out better.
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#38 |
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Some Head......
I figured I post something old, but new, or whatever........ This took about 2 ish hours, just playing around.........
!BAMF! |
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#39 |
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#40 |
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Pimpin, Made Easy
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#41 |
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matty
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awesome work Big Toe, the hat still definately represents more pimping style. Nice touches with the frills on the coat and the necklace
Maybe make the coat longer so it draps onto the ground and some big jeweled rings and he will be stylin ![]() |
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#42 |
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Meh...
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oh! render him in a room with psychedelic colors and stuff, he's perfect for a master of funk with that fro.
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#43 |
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matty
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Some Works - sorry bout the amount of images though
Thought i would actually post some pieces that ive made of lateish, perhaps get some feedback and make use of this thread
Spiderman this is my own little version of spiderman, tall, lanky and a touch of elephantitis ![]() diffuse map 1212 tris and a 512x512 map second attempt at making a female model - just the base female form im going for just to get some learnings in, my progress after bout 2 hours total spread over like 4 days - 12xx tris so far![]() some form of props and street pieces for an environment in the works, not much yet on this front but it will get there some low poly bird creature type thing, 689 tris ![]() little goblin type dude, concept a friend drew up a couple years ago - 27xx tris including the weapon ![]() For any venture bros fans out there, i gave the diplomatic dr. killinger a go - 2888 tris, still need to do his mysterious murder bag body diffuse -mask diffuse - body normals i know the mapping on this guy is pretty dodgy but i got ahead of myself and couldnt wait to try out some normals and texturing so i have to redo it most probably... or just rearrange somewhat i got some more stuff but i think i will be somewhat over doing it :P |
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#44 |
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The Passerby
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Yo freesupra, I like you work especially the bird. Something that I don't see quite often.
Make more fantasy character! |
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#45 |
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Freedsupra, those are great, but on the female there is one thing that stands out to me. The front view, she has no shape, other than the breast, nothing else says female. Try giving her hips and waste from the front view, also bring the shoulders in. Broad shoulders are mainly found on men. Keep in mind the side view looks right on, so try not to change any of that.
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