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#526 |
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Registered User
Join Date: Oct 2006
Location: Slovakia
Posts: 216
Thanks: 1
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Just a little sculpting in Zbrush.
![]() ![]() Maybe I could turn him into whole real-time character later. I already did some normal maps test on lowest subdiv. level and it came out very nicely. And a progress GIF, just in case anyone would like to see it: ![]() |
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#527 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,748
Thanks: 21
Thanked 53 Times in 50 Posts
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Solid likeness there Ghost. Great work
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#528 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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yes,
that head's very close indeed - i recognised him without reading the name which is pretty damn good going. I wonder whether the body wants to be a bit bulkier though - memory* says his uniform was quite a tight fit in the movie. * a memory which is far from infallible |
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#529 |
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Registered User
Join Date: May 2007
Posts: 794
Thanks: 6
Thanked 13 Times in 6 Posts
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![]() Just picking up the missing pieces in learning shading networks, hypershade, ect...thought this was interesting. I figure the spots a bit to hot, but I like it just the same.
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http://katana2665.deviantart.com/ |
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#530 |
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Registered User
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Ghost-D: That's some cool sculpting, man!
Trying to model some monster in spirit of halloween ![]() ![]()
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-- My Portfolio -- |
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#531 |
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Registered User
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working on this here gun - just the normals and Ao for now. and some quick renders
![]() ![]() ![]() |
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#532 |
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in search of excellence
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looking good, don't squeeze the trigger
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#533 |
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Registered User
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...here's a further along version of the realtime web model viewer (this time using the Shadow Queen model from awhile back);
now has buttons to swap between wire, flat, and textured model: http://josephpomeisl.webs.com/SQ_viewer.html **double-clicking the buttons seems to work better** |
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#534 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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i got a bit of time to work on my failed entry for the survivor comp.
This has been without any doubt the most awkward and unreasonable bake I have ever had the displeasure of being involved with - I won't go into details beyond saying that I had this chopped into something like 100 parts and used 4 different methods of baking normals to get it done. There's still fixes to make (distortion around the boot straps and bad smoothing on the holster in particular) but I can hack those with photoshop anyways, I ditched the competition spec when I realised for certain the whole lot wasn't going to fit on one 2048 map, there's a 2048 for the body, 1024 for the backpack and 1024 for the gun at the moment (all perfetly reasonable given her obvious importance in the game world). We're at 10k (and 11) tris. I'm hoping to pop the buckles out with the diffuse, if that doesn't work I'm going to have to model them in. I'll post again if I ever finish it ![]() Last edited by poopipe; 14-02-2010 at 07:18 PM.. |
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#535 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,601
Thanks: 135
Thanked 143 Times in 115 Posts
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would like to see this with at least some basic colors dropped on.
Joseph Pomeisl: the only thing that stands out, it's a bit on the dark side in the flat view. But then that could just be my sorry excuses of a monitor. |
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#536 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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et voila!
the buckles looked rubbish so I made some more - its a few hundred extra polys but it was worth it hmm, looks like I need to flip the green channel in the normals on some of those belts. |
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#537 |
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Registered User
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liking that cloth color alot.
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#538 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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I thought it was too strong but in the cold light of day and through the mist of man flu I'm warming to it.
I've learnt a lot of lessons from this one. |
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#539 |
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Registered User
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any progress, poop?
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#540 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,748
Thanks: 21
Thanked 53 Times in 50 Posts
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Nice design there mate. Hope you are going to finish her off
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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