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#106 |
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Registered User
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I...don't think I've ever had max continue to display them when the object is no longer selected though (which is what he said was happening). Unless, it's been animated and it has a key at that frame. But, you could be right as well.
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Everywhere I go, there I'm not. |
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#107 |
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Last edited by Ghost-D; 09-12-2006 at 03:54 PM.. |
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#108 |
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#109 |
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Freelacer berseker >_>
Join Date: Nov 2005
Location: Fortaleza- Brazil!
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Finaly! free from high-school!!!! i just hope university can accept my grades...otherwise...
So...long time no updates...here's the grave keeper from Nightmare in The dark again...now reformuled....and texture soon! ![]() ![]() Hope you like it... Comments ant critiques please! c ya.
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Nah |
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#110 |
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Brazilian Dreamer
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Po Kalango..o modelo ta tesaum..mas so pra saber..vc faz todos os polys em tris msm recortando..ou ligo akele opção de aparecer tudo em tris?
english: Wow Kalango...the model is awesome...but just to know...u cuted all the polys to be tris...or u turned on that option to appear only tris in the viewport?
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If you have a dream, if you have will, you will be able to do anything and overpass everyone! _______________ 3ds Max 2009 Photoshop CS3 |
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#111 |
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Brazilian Dreamer
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oh yeah....que faculdade que vc fez o vestiba ai?....eu so de curitiba e cursei Unicenp aki...e passei...uhuuuu
don't know the translation of the previous sentence in english...
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If you have a dream, if you have will, you will be able to do anything and overpass everyone! _______________ 3ds Max 2009 Photoshop CS3 |
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#112 | |
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Freelacer berseker >_>
Join Date: Nov 2005
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Quote:
Oh yeah...what college you did the tests for?...i've done in Curitiba and i'm aproved!..wuhuuu ... MWUAHAHAHA! [falar em ingles pra não atrabaplhar ninguém] Man i did not undestood your last post but...i've done tests for the UFC and UECE here in ceará, its too hard T.T i dont know if i will be aproved...but i hope so....done for computer science... yo i wanted to do in Curitiba but...i hand't the money to stay there...they say there's awesome and have great colleges.... So the model was done with editable poly and ....i think its pretty much it.... soon i will paint the texture... acho que o ultimo post....eu fiz em poly mesmo e converti pra mesh, pq o gmax só conta poligonos, não conta triangulos....gmax sux mas serve....vou usar o art weaver pra texturizar...
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#113 |
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Brazilian Dreamer
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Kalango:
In the last post I meant that..I don't what max version u are using..but mine has an option that allows to show the quads in the model...as tris....like...u model a quad...turn the option on..and it show 2 tris....something like that...but that's not important...lol I've heard that UFC is great...best of luck on that one...uu..computer science is really hard..not to pass but to study..I got something a little light....(Desenho Industrial - Projeto de produto) Design on products, like cars and such....quite nice ![]() what's the advantage is using Gmax?...I never understood it...and art weaver is something like zbrush?
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If you have a dream, if you have will, you will be able to do anything and overpass everyone! _______________ 3ds Max 2009 Photoshop CS3 |
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#114 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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Gmax is 3dsMax, but free.
if you want to see all the tri's in your model, there are two options. 1. while in edtiable poly mode, select the edge/segment, then look for the turn faces button . This will let you see the tris, and the direction they are flowing. You can then click on them and change the direction. 2. Change your model into an editable mesh. |
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#115 |
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Freelacer berseker >_>
Join Date: Nov 2005
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Thanx for the advice big toe.
I think the only advantage using gmax is the free license....i will use it in every personal work 'till i have money to buy 3ds max..... Animalate...good course tho, Indutry Design is very nice....i will do mechatronics in another university..heh they have a chair for this there... btw...Art Weaver is a painting program...free license too....its almost as good as gimp or ps.....i will try it and if i like it i will use it within gmax. Question... anyone knows where i can find the gmax SDK? i have to develop a plugin or scrip to export this to .tmd formats(playstation format)... ![]()
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Nah Last edited by Kalango; 13-12-2006 at 09:01 PM.. |
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#116 |
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Poly Hustler.
Join Date: May 2006
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Some great WIP's
Keep it up people...
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#117 |
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Registered User
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Ok, here is the dragon. It still needs the wings, I'm going to work on them before adding details.
![]() ![]() I truly hope that I'll finish this one. I'm about to try to rig this monster. Anyway, that will have to wait till model is done. @Kalango, the gate keeper is great. Hope to see texture soon, as you have promised. Bye.
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#118 | |
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Artificial Soundwave
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edit-- http://forums.qj.net/f-psp-developme...-v5-79161.html release forum... Last edited by bb0x; 16-12-2006 at 04:44 AM.. |
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#119 | |
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Freelacer berseker >_>
Join Date: Nov 2005
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Quote:
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Nah |
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#120 |
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