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#16 |
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Registered User
Join Date: Jul 2003
Location: Playa Del Rey, CA
Posts: 107
Thanks: 0
Thanked 3 Times in 3 Posts
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Nice work! I think your modeling and texture work looks pretty good. I would agree with some of the previous comments though about your sky not fitting with the lighting, your textures seem too low res in some places and the tiling on the back wall should go...I think I see what your talking about with that in the original photo...But I would make it less obvious or remove the tiling all together. Thats one of the first things a CG artist will spot that screams what they are looking at is CG and not a photo.
Impressive work none the less! Tim J
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www.seraph3d.com CG Supervisor Digital Domain Multi-Pass Compositing Tutorial Environment Creation Tutorial Environment Lighting Tutorial |
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#17 |
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Veteran
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simply awsome
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#18 |
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CG Artist
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Thanks Real 3D, djmj, s0nkitE and Tim (I'm a big fan yours, I actually wacthed your DVDs, and I use some of your techniques on this image).
I made some changes on the wall, the sky, some color correction and decrease the DOF intensity (I was thinkng about thake the DOF completely, but he actually is hiding some thinks that I missed on the ground hehe): ![]() High Resolution Wireframe: ![]() High Resolution Thnaks! |
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#19 |
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Perfectionist...
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Wow
Thats alot better ![]()
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First Finished Project: Z-5500 Speaker Set Current WIP Projects: Korg Krome from PMC Xbox 360 set Older WIP Projects (Some dead for now): Z-5500 Speaker Set WIP (Now Finished) Dance Pad Model (DDR/DS) WIP |
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