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#1 |
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Registered User
Join Date: Nov 2006
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my arcade room (need help!!)
Hey guys ive been working on a 3d arcade room for a couple of weeks.... after meeting with a electronic arts designer from mtl he told me i needed to boost the quality and make it look better.... Do you guys have any tips on what i should do to get better quality , any ideas would be greatly appreciated.
here are the links for the pics http://i74.photobucket.com/albums/i2...er/Arcade1.jpg http://i74.photobucket.com/albums/i2...er/Arcade2.jpg tx for the help |
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#2 |
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Mr. "Never give up"
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The light could use a little work. What renderer are you using? Try light tracer or some other advanced GI sistems. Also you can work on the materials. For example the material on the seat is quite uniform and plain. You can add some bump, displace, dirt and specularity. Remember nothing is uniform, clean and perfect in the real world.
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#3 |
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Resident Super Noob
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shouldnt that game be called PAC-MAN?
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Nitrous is like a hot woman with and STD. You wanna hit it, but you are afraid of the consequences. |
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#4 |
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im using htri in xsi....for the tracer , where can i find it?
tx for the help its greatly appreciated |
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#5 |
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by the way dft, the original name of pac-man is is puck man in japan
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#6 |
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Im a poly pusher. Sweet.
Join Date: May 2006
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The floor texture really bugs me ... perhaps it is too bright? Or the pattern is too big ... to me it looks more like a pattern of light coming from the ceiling.
The chord going to the "Jem Arcade" sign is a bit stiff. I would loop it to the outlet behind the PUCK MAN machine kinda like a backwards capital "J".... Above the Pepsi machine near the top edge of the image where the two walls meet there is a dark shadow or dirt ... I would continue this dirt/shadow onto the wall on the right. The trash can seems more like a house trash can. I would make it taller and put a dome on top of it. And instead of chrome I would make it dull dirty plastic. - most of the items in your scene are bright and shiny ... this would add a bit of material contrast. Perhaps also soften up the shadows edges a bit more. Also dirty it up a bit. ![]()
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#7 |
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thanks for the edvice, im gonna work harder on it and see what i can do for the floor, btw, like your work on the Italien street
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