|27-11-2006, 02:43 PM||#1|
Join Date: Nov 2006
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Mercedes Benz CL 2006 Paris Motorshow
this is finally out of NDA and we're allowed to show it
This was used for the presentation of the new CL-Class on the Paris Motorshow.
It was shot in Norway and all PostPro (3d/compositing/colorcorrection) was done here in Munich.
All 3d was done in 3dSMax with Vray , Compositing with d2's NUKE and Colorcorrection in Iridas framecycler DI.
We are preparing an explaining version that will explain wich shots were real and wich were partly or fully CG. There's quite a lot of Set-Replacements and Set-Extensions as well as full CG Cars and Sets. The actual Spot was done
in full HD (1920x1080). We might present parts of it in full scale at a later time.
The crew for this Project :
Joachim Lincke : Art-Direction, Lead Compositing and ColorCorrection
Thorsten Kaufmann (that would be me ) : Head of 3D, Tracking
Christian Stoeckl : Shading Packshot and Interior (borrowed from Mackevision )
Dieter Morgenroth : Model Cleanup and rigging (also borrowed from Mackevision )
Jens Vollrath : 3D (My Left Hand and savior )
Jan Kiesel : Compositing, Stitching, Mattepainting
Jan Dubberke : Compositing, Mattepainting
Fikret Yildirim : 3d
Vladan Subotic : 3d
Basic info :
Exterior Polycount : approx 4 million polys + a few thousand for the Driver
Interior Polycount (for exterior Shots): approx 1.5 million
Interior Polycount (for interior Shots):
Final Spot :
Final Spot - Quicktime 7 - 720x404 (PAL 16:6) - 164,1mb
Final Spot Small version - Quicktime 7 - 480x230 - 69,3mb
Please Excuse the rather big filesizes, but everthing that was smaller looked pretty damn ugly.
We're also preparing quite some Behind the Scenes stuff. As a small teaser :
As the Breakdown will take us a while to prepare and get ready here's some basic info as we were asked a lot :
The breakdown will most likely need a bit, just a few hints :
There was no Black CL available for Shooting, so every Black CL is Full CG.
The Bridge Shot that shows the Black one overtaking the silver one is completely CG, as well as all the night scenes with the black one. The Packshot (both the rolling and the last one) are also completely CG, as well as the interior nightshot. And then there are a lot of Set Replacements and Extensions like the above Tunnel Shot.
The breakdown(s) will explain things in more detail tho.
|28-11-2006, 12:27 AM||#2|
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Join Date: Feb 2004
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Hurray for matte painting!
I think we'll all be most interested to see the composition breakdown more than anything.
I need a 2D landscape artist (bright, vibrant, atmospheric, a little cartoony) willing to collab on mobile game development. Responsibilities would involve painting props, foregrounds, and backdrops in 8 different states. Want more info? Interested? Just PM me.
|28-11-2006, 09:37 PM||#3|
Simply amazing. I live in Norway and our nature is superb for stuff like this. Why did you ruin it in post hehe. The cg is top notch, cars are great, render is great... Everything here is just superb. Really made my day!!
|29-11-2006, 07:26 PM||#4|
Hehe wow, that works amazing!
There were times where I thought the cars were real, and maybe they were, but the rendering is pretty amazing. Only the reflections in places stopped it from looking really real.
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