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Old 08-01-2007, 01:51 PM   #1
Incomitatum
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Dynamic Prop Design

So, I met Chris Luckenbach a few months back. He graduated from the same college I am going to; I am going for a Game Degree. He works for Blizzard now, is made of flesh and blood, and that really insprired me.

I have never posted here but I figure many of you know best. I want to get into Dynamic Prop modeling and texturing for level designers. I have some Character and Weapon texturing under my belt as well, but I really want to work on environments.

The problem is what to do... so I did this over the break. I wanna make more stuff like this, and add it all together into a reel.

http://www.azureproductions.com/Files/Crystal.mov

What do you think? It is 670 polys with a 512 texture map (Diffuse, Self Illumination, and Opacity). Any comments, critiques or suggestions?
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Old 08-01-2007, 04:03 PM   #2
s0nkitE
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dude if it moves belongs to animation section
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Old 08-01-2007, 06:37 PM   #3
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Well, sorry about that. If they like I am sure the Mods will move or delete it.

-Andrew B. Chason
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