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#1 |
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Registered User
Join Date: Jan 2007
Posts: 3
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Dynamic Prop Design
So, I met Chris Luckenbach a few months back. He graduated from the same college I am going to; I am going for a Game Degree. He works for Blizzard now, is made of flesh and blood, and that really insprired me.
I have never posted here but I figure many of you know best. I want to get into Dynamic Prop modeling and texturing for level designers. I have some Character and Weapon texturing under my belt as well, but I really want to work on environments. The problem is what to do... so I did this over the break. I wanna make more stuff like this, and add it all together into a reel. http://www.azureproductions.com/Files/Crystal.mov What do you think? It is 670 polys with a 512 texture map (Diffuse, Self Illumination, and Opacity). Any comments, critiques or suggestions? |
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#2 |
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Veteran
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dude if it moves belongs to animation section
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#3 |
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Registered User
Join Date: Jan 2007
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Well, sorry about that. If they like I am sure the Mods will move or delete it.
-Andrew B. Chason |
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