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#1 |
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Registered User
Join Date: Jan 2005
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latest project: Sports Center
finished it a couple days ago, made un 3ds max + vray.
Its a project for a high performance sports center on the countryside. C&C welcome |
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#2 |
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Arm& you !
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WOW! how you deal with these huge scenes man?!
![]() exelent job btw! no crits anyway! ![]() can you explain something about lighting technics you used here also?! I'm really intresting to know ![]() are you render them in a farm or what?! how many time it takes to render?! ![]()
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Draw a crazy picture!
Write a nutty poem! Sign a mumble-gumble song! Whistle through your comb! Do a loony-goony dance ‘Cross the kitchen floor! Put something silly in the world! That ain’t been there before! "Sell Silverstain" |
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#3 |
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Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
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I wish that you had a fly through, because there are some shadow inconsistencies that I just can't track down with the different shots. Did you move your lights around for each render? In some of the renders, the shadows will stretch X feet in one direction, and then, just 20-30 feet away have little to no angle at all. But on those birds-eye shots, it's not noticeable.
It could just be me!
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The Easter Bunny is a MONSTER! - It's Out! |
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#4 |
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Registered User
Join Date: Jan 2005
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thanks for the comments:
mim: i rendered it all in one PC, and its not that powerfull either (well, 2GB RAM...). Images of about 2000x1400 pixels rendered in about an hour. The trick is to model with the least amount of polygons and render ONLY what you are seeing in that scene, everything else is turned off. Everything should be well organized in groups, so you can turn off the heavy objects, otherwise it is almost impossible to work. Beside the trees, the black lines on the floor where also very heavy, i couldn´t come up with another way of doing it besides importing the whole pattern as a poly from autocad and extruding it in max. lighting is quite simple... a vray dome for a nice uniform light, and a standard direct target with vray shadows. inveni0: i guess its just you... the sun has not been moved in any scene, so all shadows must be casted equally. Maybe later i could post a bigger image so you can see it better. thanks for the comment anyway. |
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