|
|||||
|
|
#1 |
|
Registered User
Join Date: Mar 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
Max->Maya question
Hey, modeling newbie here, I'm trying to do do the Joan tutorial in Maya, but I can't figure out how a couple things convert. On the first page, he uses a couple max functions to make the leg look smoother, but he still retains the original vertices for editing. If I do polygons->smooth in Maya, it changes the vertices, and I don't know how I can get the original ones back. Please tell me what the equivalent in Maya is to the max stuff he's doing. Thanks.
|
|
|
|
|
|
#2 |
|
Registered User
Join Date: Oct 2002
Location: 2 Many Places At Once
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
In Maya you would use Sub D Surfaces, the outer cage acts like the low poly mesh...
__________________
/\/\ /\ /\/ /\/ / X |
|
|
|
|
|
#3 |
|
Artist - Team17
|
hey!!
or you could look for a plugin called "connect poly shape" i prefer this to maya's own sub divs cheers!!
__________________
www.Team17.com |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|