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#1 |
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3D Studio Max 7.0
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512ddr <-> 1024
Hello
I was rending a scen 600frames with 512ddr it was completed in 36Min. And i rendered the same scene with 1024ddr It was completed in 35Min. Did i just waste money away.. Or can i fix this in some way.. Or is it something else wrong <--My system--> My system was amd athlon 1,66Ghz 512ddr 266mhz" Geforce 4 ti4200 128mb My system is amd athlon 1,66Ghz 1024DDR 400Mhz "@ 333Mhz" Geforce 4 ti4200 128mb //Downup |
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#2 |
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Registered User
Join Date: Oct 2002
Location: Portugal
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Thats an interesting question 'cause I'm thinking in buy some more ram too. I heard that how much ram do you get less visible are the results, so when you change from a 64mb to 512mb you will see great improvements, but when you change from 512 to 1024 there gonna be so many improvements... but I'm not sure of this...
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#3 |
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mmm..beans.
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Hmmm..interesting.
With that little amount of render time improvement (and a gig of memory in your system) I'd probably allocate 512MB of it to install 3ds max on a RAM drive. - Not sure if it would require than 512megs. |
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#4 |
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Join Date: Oct 2002
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I dunno I went from 256 DDR ram to 768 DDR, on a 1.15 mhz machine with a geforce4 ti4400, and I noticed a great deal of improvement of max scenes, rendering times etc
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#5 |
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Join Date: Feb 2003
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Well, i have a pretty decent computer:
- 768 mb ram - nvidia geforce 4 ti 4600 256 mb ram - 1 ghz - Athlon xp And when i switched from 256 ram to 768, i didn't notice a difference at all. Yep, pissed me off too, i am also wondering if there is a way to fix it.
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#6 |
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Join Date: Jan 2003
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Were there any changes to the scene after you rendered it the first time?
Big Phil |
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#7 |
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Registered User
Join Date: Oct 2002
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If your scene doesn't use more that 512 mb of ram at rendering, you won't notice any change at all in rendering times, it's absolutely normal. I just helps you keep your cache not being too used.
If you really wanted to improve render time you should have upgraded your CPU... To answer your question... yeah you just wasted money in some way, but your viewport performance will be better ![]()
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"All animals are equal. But some are more equal than others. " -George Orwell Last edited by Schwinnz; 21-03-2003 at 02:10 AM.. |
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#8 |
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3D Studio Max 7.0
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I used exakt the same scen when i was rendering...
And it dont feel better in the prespective view. I was testing with 512 to meshsmooth a model and it was going slow to rotate. then i test the same thing with 1024 same slow rotate.. Okey... But now i have my 1gb ram..Me must be happy |
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#9 |
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Registered User
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t´s exactly like Schwinnz said, if your scene did not required more that 512 RAM on the first place, you will probably see no difference in rendering times. However if you do happen to have a scene that needs 600 megs or more and try rendering on your machine before the upgrade you will see a BIG difference once the machine digs into your HD´s virtual memory!
And about the viewport, you could or could not see an improvement depending (again) on the scene. But generally the absolute best for viewport improvements is getting a better video board. That said, you must have had a massive scene if you had slowdowns with a Gforce 4 Ti... Also, as someone who models & renders on a PIII 500, with a TNT2, I must say I oficially envy your hardware!
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"There's no point to any of this. It's all just a... a random lottery of meaningless tragedy and a series of near escapes. So I take pleasure in the details." |
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#10 |
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aka elDrizzle
Join Date: Oct 2002
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RAM has almost nothing to do with the speed of a render. RAM is used basically as a swap space and when it runs out its writtn to the hard drive swap space. The speed of the proc. is basically what does the render. While more RAM can potentially speed a render up because information doesnt have to be writtn to the hard disk it is mainly used when you are actually modelling.
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