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Old 13-02-2007, 06:33 PM   #31
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leg almost finished and fit on the character.
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Old 13-02-2007, 08:28 PM   #32
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looking nice, but that rubber like conection between leg and foot is not nice....it is too stretched...you could put metal parts and enginerings there....would be better...
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Old 13-02-2007, 09:06 PM   #33
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How about replacing the rubber bit with some segmented metal sheilding, would fit this char's bulky and powerful look. great progress so far, damn I better hurry up everyones already doing loads on their high-polys.
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Old 15-02-2007, 05:53 PM   #34
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K im going to keep the rubber so there wont get as much dust and dirt into the mechanics, ball joints are pretty easily damaged by such stuff, even the legs hydralics should not be seen but it looks cool. making a balljoint seems really hard even though it would look neat. I would want to see anyone else do theirs hehe. but yes maybe i should put some plating over the rubber and right now im thinking about that. OK but what really concerns me is how the hands should look like, making a human hand with rubber ontop it does not look good, i tried...

Maybe u guys can help me with ideas for the hand, it needs to be able to move the wrist and hold a gun. any ideas would be welcomed.

Here is part of the arm.
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Old 15-02-2007, 07:58 PM   #35
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well...i think his fist is better than his leg thing. BTW will you add wires and such? cuz it would add a lot of style to it
keep it up man, i like it so far.
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Old 23-02-2007, 05:47 PM   #36
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Thanks Kalango, wires should be protected so they are inside the armour.
Im gonna add a lot of the smaller details later, right now im gonna get the lowpoly ready to do normal map tests.
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Old 23-02-2007, 05:54 PM   #37
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hey man. looks good.. i think you could lose a lot of tris in the leg though, and in th face maybe.

there is no need for lots of detail in the low poly mesh.

lets start with the joints. try deleting all the faces in the circle, select the border and cap it. you can also loose a few tris near the ankle, as far as i can tell.

gl, and if its not clear what i mean, just ask :P
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Old 23-02-2007, 06:00 PM   #38
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I got it and im on it!
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Old 23-02-2007, 06:03 PM   #39
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great, gl man
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Old 26-02-2007, 02:11 PM   #40
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Here you go tank, now il just tie togheter the lose parts in my lowpoly and then il uv map it,
(after im done with the hands or weapon attachments)

more details less tris.
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Old 26-02-2007, 03:55 PM   #41
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Good to see you're hard at work man.
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Old 01-03-2007, 07:41 PM   #42
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Thanks ThatDon!

uvmapped and a TEST of using normal maps. Got some stuff to fix.
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Old 02-03-2007, 03:12 AM   #43
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still loads to do, dont mind the metal texture it will be changed.

Question: can we use ambient maps?
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Old 02-03-2007, 03:28 AM   #44
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ohh, ominus!! i like the red glow you have going on. as far as i know we can use any map we want just once it conforms to the size issues.
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Old 02-03-2007, 05:39 AM   #45
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Hehe cool thats nice to hear!
what about incandescene?

here I just had to thursday 3 o clock fun!

weapons are just going to be plugged into where the hands should be
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