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#31 |
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#32 |
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#33 |
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Join Date: Feb 2007
Location: United States
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Looking good
![]() I really like her face and head adding thingy. ![]() |
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#34 |
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who me?
Join Date: Mar 2006
Location: Australia
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nice work, i'm liking the way this is headed.
cheers |
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#35 |
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Thanks ShadowBreeze.
I am giving her the ability to use electricity to throw out electricity generated from energy with in her. She is part human, but mostly machine. I am still tweaking, I tweaked her proportions up a bit. She is now a bit taller. Trying to add sex appeal through better proportions. I was told from a friend that she was too short, so, I made her taller. She will be assymetrical in the fact she will have two different style arms. Her right arm will be more robotic, and have rotators, while the left arm will appear more human, but have on a glove that shoots electrictiy. I am also thinking abou giving her teleptical powers and stuff she can control with the mind. I plan on creating polygon planes and using them as screens or something. We shall see what I come up with. I am still playing with ideas. and stuff. |
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#36 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
Posts: 3,423
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hey agent, looking really good. i like the design you got there. the wires on here one hand are a nice touch.
the legs look a bit flat on the back tho. still WIP tho, right? keep in mind that us bots need at least 80% metal of other-than-organic on us. would be a real shame to see you get disq for that... gl man, keep up the hard work ![]()
__________________
NEW SIGNATURE! aint it pretty? |
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#37 |
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#38 |
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OK, I am currently at 5942 triangles. I am going to try and tweak to get the polycount down a little more to get more stuff on her. Ill start rendering out some wireframes, and you guys can give me feedback on what ya think. Ill start by taking the metal cylinders that are infront of her neck from 8 spans to 6 spans like I did with her cables in the back of her head. and then I shall truly look around for where else I can condense a bit more. Ill just have to play with it, and see what I come up with.
Last edited by Agent-X; 13-02-2007 at 02:23 PM.. |
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#39 |
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She will be made up of mostly metal parts, when I do the Highres, you will see tons of wires, cylinders, chips, metal and all kinds of interesting shapes. She will really look machine for the most part in the end when all said and done. No worry guys, I am not about to let ya down. I will be here through this battle every day.
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#40 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
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instead of rendering, use screenbrags. They will save you time.
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#41 |
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Join Date: Mar 2005
Posts: 525
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cool! I think she needs some sort of shoulder armor .
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#42 |
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#43 |
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Now coming in at a perfect 6,000 polygon tris. Now I think its time to start creating my highres model, if anyone has any other comments or suggestions or ideas please let me know. Oh that polygon plane you see in front of her that is transparent turquoise blue that I think I am going to make something having to do with telepathical powers, or something, feel free to shoot ideas by me, I am all ears.
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#44 |
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Looking sweet so far
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Working on a new real and some tutorials, along with a new webpage! Will hopfully be done in a few months! Cheers! ![]() Jonny |
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#45 |
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LOL, thats a cool animation you made there frostsnake on your avatar thingy. Hehe. Sweet stuff you got there. LOL
John Inman Agent-X |
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