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#1 |
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Woop!
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Maio : Blood Reaver
my shadow unit specialises in : Skirmisher, Demoraliser, Terror, Defender and Hand to hand
the idea behind him is that we robots have pinpointed a weakness in the other races, that being fear. This unit aims to be deployed into the battlefield to create fear in its opponents, cripping their judgments. It goes abut this goal in a number of ways Confusion : the unit scans the face of whomever it is fighting, and projects this face onto a holographic panel... so the attacker is taken back by seeing his own face on the machine (might be far fetched but it could also scan memories and project a loved one? .. not sure about this.. might be cool tho to have an evil machine with a kids face...muhaha) Shadow : the unit collects the blood of the fallen attackers, storing it in tanks wheres it mixed with crude oil and burnt off into dense, choking smoke at the disadvantge of those using sight to aim .. it also has the option of heating the smoke, creating a screen against thermal vision. This not only creates panic in the blind soliders, but they know that they are also breathing in the blood of their fallen comrades. From a distance pillars of black smoke can be seen rising, proclaiming 3dtotals slaughter.Im gonna keep this page updated with my lastest updates so people dont miss em Last edited by maio; 06-03-2007 at 03:58 PM.. |
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#2 |
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Freelacer berseker >_>
Join Date: Nov 2005
Location: Fortaleza- Brazil!
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wee.....go on man, kick some butt!
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Nah |
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#3 |
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Woop!
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EDIT : Heres my first sketch at this design
Last edited by maio; 27-02-2007 at 03:31 AM.. |
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#4 |
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Reretsiged Uesr
Join Date: Mar 2005
Location: Sweden, Malmö
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when you attach images like you did only attach one image to each post, otherwise use another image host. Right now we see them as links and we can go and see them but thats annoying. Keep up the good work soldier!
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Pontus, The Winter Lord @ Massive Entertainment Honorable Mentions: W64 Steam Power, W78-79 Free from the Year TWL´s SketchBook |
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#5 |
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Artificial Soundwave
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Your designs look solid... I like the holographic idea...but most people but in combat there should be no thing as feelings....ANYWAYS :P keep up the good work
![]() I agree whit what TheWinterLord is saying...It like visiting a portfolio where you dont see any thumbnails...that makes a portfolio allot less atractive... |
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#6 |
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Woop!
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thanks .. i think the main point of focus for me would be the fans/bloodtanks/bloodsystem
as u see the design now. id want to be able to view thru to the back of the unit thru the tank... my colour scheme would be dark grey/orange.. but on the fans id have alot of mess from residue blood.. this area would be caked in it and throughout the bodyarmour im thinking of placing "veins" for the blood to run from the arms to the tanks, then to the sprayers i havnt designed the method of extraction yet, that will be in the weapon design |
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#7 |
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Artificial Soundwave
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I see what you mean with the gore on the fans sounds good..
I hope the veins will be protected ![]() dark grey/orange always looks nice ![]() Oh btw why is he slanted?...because the big hammer? |
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#8 |
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Woop!
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lol nah because i cant draw straight :P
and the other arm will be there btw.. it just not there so u can see the leg ![]() ...what do u guys think of the name shadow btw... i think its a bit annoying, it leans towards stealth imo... i reckon we will see alot of stealthy, sleek designs from all sides... Does any1 have any idea in what ways i can push this design further? Last edited by maio; 06-02-2007 at 12:45 AM.. |
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#9 |
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Artificial Soundwave
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We all are doing "shadows" at least that is what it said in the "3dtotal story" so I might change the name..into something stealthy-ish...like i dunno some animal that only shows itsself at night...
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#10 |
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3D is loosing touch (pro)
Join Date: Feb 2007
Location: california, USA
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wow these are amazing, i've seen a couple of concept on here before but they rarely go into this much detail. these are well thought through. look forward to seeing your work in progress.
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#11 |
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Woop!
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thankyou i really appreciate the comment, im trying to refine and improve on the top design, and its frankly driving me crazy.. so thanks for the encouragement
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#12 |
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3D is loosing touch (pro)
Join Date: Feb 2007
Location: california, USA
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I found over my years of modeling, foundation is key and 100% drawings saves a 1000hours when u come to modeling from your images. Take time and remember, your work is only as detailed as your understanding of it or your drawing of it. I've seen too many good models fall at the design stage because modellers jump the gun and try to do it "on the fly". I learnt the hard way and after several years of unemployment went back and did an illustration degree and now i'm earning well and working in a field i love. hope you can learn from my mistakes.
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#13 |
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Woop!
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made a start on the modeeling .. though its a little shaky.. tryign to work my way through the shoulders / blood fans.. but its kinda tough
i thought i may as well slap a wip up though.. if any1 has input please do give it ![]() |
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#14 |
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Woop!
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just an update.. ive marked out with orange and blue where i will be splitting the fans when its textured...
ive not finished the back so it rolls into bloodtank properly yet.. oh and i marked the tank with red ![]() Depending on how i fare on my poly count i may form the holographic plate into the front of a face, though scaled flatter.. if not it will be projected onto the plane.. the image breaking up into glowing orange hexagon the further from the middle... Last edited by maio; 07-02-2007 at 09:04 AM.. |
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#15 |
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3D is loosing touch (pro)
Join Date: Feb 2007
Location: california, USA
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this is why good design and concepts are vital, you seem to be modeling straight ahead and i dont see any finished concept design, unless you just havent posted them yet. i dont want to be to critical of someone i dont know, but i would possibly go back to the design page untill i was fully sure of what to create. hope this helps and keep on posting.
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