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Old 06-02-2007, 08:32 PM   #1
BiG ToE-3DT
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Exclamation Comp # 20 ---((Bullet Time))---

_Bullet Time_


The idea,
Alrighty then, this is a 4 weeker. The idea is to make a Matrix like scene. Your main character should be doing something, then out of no where something happens to your character and to show what is going on better, bullet time kicks in. For this to look right, you will need to animate a camera as well as your character, that’s why this is a 4 week comp. This can be as easy as one person being shot at, or two people getting down and dirty, throwing kicks and punches. Add music to the scene if you want. Have fun with it. If you don’t have a character to animate, you might be able to find one on the net (let us know you didn’t model it).


Rules:

- The due date is March 4th, (four weeks and some days from now) a Sunday, 12 midnight (GMT). Voting will be on that following week. Post your final entries in the Final Entry Thread.

- Minimum animation: your animation needs to include a minimum of 5 seconds, with or without music, do more if your bored.
-
- Recommended screen resolution in 320x240 (you can do 640x480 if you want, but why would you). I will.

- You can post W.I.P.s but you are only allowed one complete entry. That link is also final. You can and should post your wip’s to get help.

- Websites where you post your finals is up to you.

- Remember, it's about animation, use your time for animation, not to get the best render possible, unless you can afford it.

- Use of plug-ins not allowed. Must be key framed (hand animated)

- Use QuickTime. It will allow everyone to view your hard work, plus it gives everyone the chance to go through your animation frame by frame to see how you did what you did

- You must post a render of some sort with your final entry post; also include a screen grab with key frames.

- Voting will be as follows -
- Vote on what best displays the motion -

First place (3) points
Second place (2) points
Third place (1) points



Good luck!


BiG ToE
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Old 06-02-2007, 08:43 PM   #2
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yesssssss
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Old 06-02-2007, 08:46 PM   #3
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Total Awards: 14
if everything goes as planned, I will be using a war champion for this animation, but dont hold me to it.

Anyways, I'm think of having cars and stop signs and insurance companys and body parts and stop me please
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Old 06-02-2007, 10:21 PM   #4
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we should have thought of this idea sooner - who thought of this subject - why not sooner.....

D,
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"But then I sigh, and with a piece of scripture,
Tell them that God bids us do good for evil.
And thus I clothe my naked villainy
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- William Shakespeare

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Old 07-02-2007, 06:43 PM   #5
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oh yeah, this comp sounds really cool!
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Old 07-02-2007, 08:13 PM   #6
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Sweet
Will try to make something for this one too!

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Old 14-02-2007, 03:28 AM   #7
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First Test

chip is moving more than it seems, just bad camera angle......

http://www.mediafire.com/?3mmdydqjnhu

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"But then I sigh, and with a piece of scripture,
Tell them that God bids us do good for evil.
And thus I clothe my naked villainy
With odd old ends stolen forth of holy writ,
And seem I a saint, when most I play the Devil."
- William Shakespeare

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Old 14-02-2007, 05:30 AM   #8
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Hey D, nice character! (as usual) and nice bullets.

However i don't think you've captured enough movement in your scene. At the moment its all a little bit too relax... (hm sense of deja vu). He's dodging a bullet therefore his poses should be abit more dramatic. When he's bending back, His arms/ hands are too relax at the side, it should be more spread out to balance himself and there should be some sort of transitional action between standing and bending backwards (the current transitional action is all very linear) - i can draw out a sketch later to show you what i mean.

anyway thats just what i think, no need to listen to me
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Old 14-02-2007, 06:21 AM   #9
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Quote:
Originally Posted by kuriouz
Hey D, nice character! (as usual) and nice bullets.

anyway thats just what i think, no need to listen to me
no no, by all means crit away - I listen to and value all of your guys' comments. and character is not mine its a free rig from highend3d (wouldn't want to take the credit for something I didn't do).

Thanks

D,
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"But then I sigh, and with a piece of scripture,
Tell them that God bids us do good for evil.
And thus I clothe my naked villainy
With odd old ends stolen forth of holy writ,
And seem I a saint, when most I play the Devil."
- William Shakespeare

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Old 14-02-2007, 11:03 AM   #10
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Looks good so far D!

I like the trails of the bullets; how'd you do that? :P

One other suggestion I'd make is you want to make sure the character's feet are balancing him as well. When he starts to bend back, I'd suggest having one of his feet move back just slightly, just so he's a little more balanced.
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Old 14-02-2007, 12:26 PM   #11
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hey itsa, for the bullet trails, I attached and emitter to the end of the bullet head, and had it emit blobby s/w particles. I then played with the particle rate, radius, and threshold to get them to stick together. i'll be sure to move his foot back, there is a lot of him to balance, but he is built better than elvis (except for the fingers again).

There is a bullet time tutorial, but I did not like the outcome (eventhough it looked more like the matrix effect, but I figured bullet time does not exist and that was only one interpretation of a bullet trail - so it was open to my own interpretation). Time to go and put the matrix in and frame forward the whole day

D,
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"But then I sigh, and with a piece of scripture,
Tell them that God bids us do good for evil.
And thus I clothe my naked villainy
With odd old ends stolen forth of holy writ,
And seem I a saint, when most I play the Devil."
- William Shakespeare

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Old 15-02-2007, 08:58 AM   #12
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Sweet! I figured it would probably be some sort of particle effect. I'll have to try it out perhaps for my idea...;D

Bullet-time sneeze, baby!
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Old 15-02-2007, 09:04 AM   #13
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Total Awards: 14
I thought it was a shape of some sort with a low oppacity on it. Linked to the bullet, but with a slite rotation applied. Maybe even a bit of a reflection as well.

But I was wrong.
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Old 15-02-2007, 01:06 PM   #14
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Hey D, I figured that I'll grab some pictures instead of sketching it. After all, Neo does it best!

Notice his posing in the pics below ... okay, so the 2nd pic isn't Neo.. but its a pretty good pose! Anyway if you remember from the movie, he swings his arm back in an arc. If you try to do that in real life, your arms will naturally do that as well (and most likely you'll break your back too). Also it helps if he doesn't bend backwards uniformly/straight. There should be the body tilt to the side, just like when Neo dodges the first bullet.




Anyway hope that helps
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Old 16-02-2007, 12:54 PM   #15
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Thanks kuriouz, I am going to work on an update on saturday morning with my cartoons and cereal. I am going to use another character, chip is well rigged, but I think I need someone thinner/lankier, and I forgot that he falls in realtime after the last bullet. I just hope I can use the same bullets (those things take a while to set up)

()()()()()()()()()()()()()()()()()()()()()()()()() ()()()()()()()()()()()()()()->

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"But then I sigh, and with a piece of scripture,
Tell them that God bids us do good for evil.
And thus I clothe my naked villainy
With odd old ends stolen forth of holy writ,
And seem I a saint, when most I play the Devil."
- William Shakespeare

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