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THE Mad Moderator
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Speed Modelling Challenge 136 & 137 - Wind Chimes
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified. 2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified. 3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified. 4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information will be removed and the poster disqualified. 5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time. 7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable. 8, Posting the same entry twice in a challenge will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one. These rules apply to everybody taking part there will be NO exceptions Time limit - 60 minutes Deadline - 22.00 G.M.T. Wednesday 21st of February 2007 Subject - Wind Chimes Wind Chimes: Well as everyone knows... there is a war going on. So to make things a little more calm... we're looking for some soothing Wind Chimes to tickle the air around our ears. Have Fun and Good Luck! My Starter... Last edited by Marty_McFly-3DT; 08-02-2007 at 03:37 AM.. |
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#2 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
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That is a good topic and starter Marty
Hope to make some good entries!!!! ![]() Yay! this is my 200 th post Hey fix the custom invention problem !edit: It is good now... lol ![]()
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | Last edited by Pablo Ferro; 08-02-2007 at 04:29 AM.. |
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#3 |
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Reliable Moderator
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Marty_McFly-3DT - Very nice starter, simplistic modelling using your primitive objects very effectively here. Lovely natural lighting also and a great gold material. Very calming and a sweet render.
Another 2 week SMC then, this will need some research. Nice topic idea I look forward to seeing people's entries and lot and lots of people entering too I hope. Good Luck To All Who Enter! ![]() Kind Regards Classic Gamer
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#4 |
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THE Mad Moderator
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Thanks for the Kudos guys... Oh... I have no idea what you're talking about Pablo...
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Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
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#5 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
Thanks: 1
Thanked 17 Times in 13 Posts
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lolol x 100
Lol and lmfao and rotflmao
... just to heat up things!!! ![]() "Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified." Guess I´m dq´d. ![]()
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | Last edited by Pablo Ferro; 08-02-2007 at 05:09 AM.. |
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#6 |
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Registered User
Join Date: Feb 2007
Location: Australia
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Hey
![]() [edit: added wireframes] Last edited by Jum; 09-02-2007 at 07:50 AM.. |
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#7 | |
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Mysterious user
Join Date: Apr 2006
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Quite nice topic, I'm in.
Quote:
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Regards, Phantom.cz please, check out my: Last completed 3d artwork:Samsung S600 Speed modeling challenge wins:Telephone booth, Rocket backpack My 3D software: Cinema 4D
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#8 | |
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THE Mad Moderator
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Quote:
I'd also like to welcome Jum to the challenge... but please read all the rules again because as your entry stands right now... it is not valid.
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Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
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#9 |
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Because that´s my name.
Join Date: Jul 2006
Location: Bogotá, Colombia
Posts: 486
Thanks: 1
Thanked 17 Times in 13 Posts
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He he that means that I m going to make better entries.... that one was just for practice. For me, there is no waste of time while practising.
And practice makes excellence... that is my logic ![]() Hope to see your entries Phantom .... oh and Jum... put a wireframe on your entry.
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| TITANUS™ | Asus KGP D16 Server | 2 x 8 core 2.2 GHz AMD Opteron 6128| 8 GB ddr3 | ATI Radeon 6970 2GB ddr5 | 60 GB SSD|
| x64 bit Windows 7 Ultimate | Maxwell Render 2.5.1 | Mental Ray 3.7 | 3d Studio Max 2011 | Last edited by Pablo Ferro; 08-02-2007 at 09:16 PM.. |
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#10 |
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Registered User
Join Date: May 2006
Location: Montreal
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its been a long time a didnt post here, since xmas, but im back, i was on a trip, then my laptop had some problems, got to send it back to alienware, so ill post in about 2 weeks...ive been watching every thread, very nice pics!!! oh and btw, i bought a ps3, dammm its good, cant stop playing :P so realistic
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[www.hugo-castano.com]
THQ artist Last edited by h2k1; 08-02-2007 at 10:19 PM.. |
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#11 |
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Maxaholics Anonymous
Join Date: Jan 2005
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I haven't been here in a long time. Kind of slow at work today though so...
This is one of those wind-chimes made of old silverware. You hammer the pieces flat for the hanging ones and you bend up a fork for the top! I made one of these once Hope you like it. |
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#12 |
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Reliable Moderator
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Cool, great to see old favourites back and taking part.
I've got 2 models made, just going through rendering setups ![]() Kind Regards Classic Gamer
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#13 |
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Registered User
Join Date: Feb 2007
Location: Australia
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lol whoops sorry, I'll re-load it when I get home from work
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#14 |
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Reliable Moderator
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Classic Gamer - Wind Chime Entry #01
First entry from me then, this one is fairly straight forward, however I did have to think a few minutes to figure out exactly how to model the logo. I'm pretty happy with this, i've render a kind of winter & summer style outdoor wind chime.
All relevant information on the composite render. 2nd entry coming up next. ![]() Kind Regards Classic Gamer
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#15 |
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Reliable Moderator
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Classic Gamer - Wind Chime Entry #02
2nd entry here then. This was alot of fun to make, after searching on google and the like for references I came across a wind chime like this and really liked the shape that this has. So I thought I just had to give it a go.
Again all relevant info on the composite render. Kind Regards Classic Gamer
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