|
|||||
|
|
#16 |
|
Registered User
Join Date: Aug 2006
Location: Portugal, Braga
Posts: 226
Thanks: 0
Thanked 0 Times in 0 Posts
|
Nice entries everyone, i really liked the model pablo made its a shame that did that... but he knows what he is doing, so there must better entries on the way...
i really liked this theme, so i guess im gonna try to participate... (i just hope that i aint a bit rusty) Regards |
|
|
|
|
#17 |
|
New to 3D media
Join Date: May 2006
Location: Bowling Green Ohio
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
Here we go!
Modeling Time: 60 min
Google SketchUp Pro Rendering: 20 min Photoshop
__________________
I am so much of a newb it hurts. |
|
|
|
|
#18 |
|
THE Mad Moderator
|
Hey, I just wanted to make sure that everyone completely understands the rules when it comes to a DQ. When someone makes an entry that is a DQ, it is a DQ for the whole week. That means that even if you made an entry you were really proud of... it couldn't win because of the one entry you made that was a DQ! The good news is that you can fix the entry that is a DQ before the challenge is over... So Pablo... you know what to do...
![]()
__________________
Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
|
|
|
|
#19 |
|
Im a poly pusher. Sweet.
Join Date: May 2006
Location: Denver
Posts: 686
Thanks: 0
Thanked 0 Times in 0 Posts
|
Nice entries so far. (hopes she has time to do this one) .....hrmmm
![]()
__________________
|
|
|
|
|
#20 |
|
Registered User
Join Date: Feb 2007
Location: Australia
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
Added a wireframe to my entry. I knew I forgot something :P
|
|
|
|
|
#21 |
|
JRK Mamber
Join Date: Dec 2006
Posts: 194
Thanks: 1
Thanked 2 Times in 2 Posts
|
wind chimes entry #1
model 25min
render 5min software 3dmax
__________________
Regard JRK |
|
|
|
|
#22 |
|
Reliable Moderator
|
Great to see new members and old favourites back in on these SMC's welcome back, and keep the entries coming guys, they are great.
I'm gonna try another when I get chance i might make one up this time ![]() Kind Regards Classic Gamer
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
|
|
|
|
#23 |
|
Registered User
Join Date: Nov 2004
Location: 3°58'10,07"E 51°0'16,26"N
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
finaly I found the time again to model for the smc.
Here is my entry. I'll try to do more than 1. ![]() |
|
|
|
|
#24 |
|
Registered User
|
my first entry
3dsmax9
40 Min I Have A Problem With Max, When I Pan I The Viewports The Only Thing What I Can See Is The Bounding Box Of The Scene Objects, And I Need To See At Least The Wireframe, Somebody Could Tell Me How I Could Fix This.... |
|
|
|
|
#25 | |
|
Maxaholics Anonymous
Join Date: Jan 2005
Location: Redwood City, CA
Posts: 1,244
Thanks: 0
Thanked 0 Times in 0 Posts
|
Quote:
|
|
|
|
|
|
#26 |
|
.
Join Date: Sep 2006
Location: Finland
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
|
My first entry for this one:
modeling (3dsmax 9) - 40 minutes materials & scene setup - 10 minutes render (VRay) - 2 minutes (at 600x1200 resolution) |
|
|
|
|
#27 |
|
Registered User
|
great post, could you teach me to make those fantastic materials?
|
|
|
|
|
#28 |
|
Registered User
Join Date: May 2006
Posts: 301
Thanks: 0
Thanked 1 Time in 1 Post
|
Here is my first entry! Great SMC btw, you can really make some creative things with this subject =)
Modeling time: 50min Texturing time: about 30 min (adjusting and rendering some times =p) Render time: 1 min Programs used: 3Dsmax and Photoshop (only for adding the wires and text) All information correct and clear wires? Please reply if the wires aren't good... Hope you like it ^^ |
|
|
|
|
#29 |
|
Registered User
|
Wow, Great Thx.....finally
|
|
|
|
|
#30 |
|
Registered User
Join Date: Jun 2006
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
|
Here is mine.
Softwares used : maya and photoshop Render with an occlusion pass Last edited by Moutmout; 10-02-2007 at 01:02 AM.. |
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|