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Old 22-03-2003, 03:31 PM   #1
Ben
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Visibility problem..

I've rendered a scene with a character with it's visibility at zero and snapping to full visibility in 1 frame. However, its outline is quite clearly visible throughout even though it's set to zero (see attached).

The only thing I can think could be causing it is that I have a volume light effect on the spot-light in the scene.. would that affect it?
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Old 22-03-2003, 04:14 PM   #2
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well try taking away the volume light and see if it still happens
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Old 22-03-2003, 08:01 PM   #3
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Ok, i s'pose i should've thought of that really..

Not with it today, thanks for injecting some common sense into my poor deformed brain!
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Old 23-03-2003, 06:53 AM   #4
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i'm not sure how you're doing your transparency to opaqueness but you might wanna try something like a visibility controller on your object. you can add one in track view or curve editor/dope sheet as they call it in max 5. that should take care of the problem i think. good luck.

-k
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Old 23-03-2003, 12:07 PM   #5
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Cool, thanks for that- I've just dropped the Volume light and seems to have worked.. I can't believe I didn't try it before I posted the query in the first place.. it only occured to me as I was writing it!

Silly boy..

I animated the visibility within the Object Properties dialogue. It's set to zero throughout and suudenly pops into existence in one frame. Is that what I'd be altering in track-view anyway?

Thanks again!

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