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#1 |
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Registered User
Join Date: Nov 2002
Location: Wellington, NZ
Posts: 107
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Visibility problem..
I've rendered a scene with a character with it's visibility at zero and snapping to full visibility in 1 frame. However, its outline is quite clearly visible throughout even though it's set to zero (see attached).
The only thing I can think could be causing it is that I have a volume light effect on the spot-light in the scene.. would that affect it? |
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#2 |
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Registered User
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well try taking away the volume light and see if it still happens
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#3 |
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Registered User
Join Date: Nov 2002
Location: Wellington, NZ
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Ok, i s'pose i should've thought of that really..
Not with it today, thanks for injecting some common sense into my poor deformed brain! |
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#4 |
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Fishscale
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i'm not sure how you're doing your transparency to opaqueness but you might wanna try something like a visibility controller on your object. you can add one in track view or curve editor/dope sheet as they call it in max 5. that should take care of the problem i think. good luck.
-k |
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#5 |
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Registered User
Join Date: Nov 2002
Location: Wellington, NZ
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Cool, thanks for that- I've just dropped the Volume light and seems to have worked.. I can't believe I didn't try it before I posted the query in the first place.. it only occured to me as I was writing it!
Silly boy.. I animated the visibility within the Object Properties dialogue. It's set to zero throughout and suudenly pops into existence in one frame. Is that what I'd be altering in track-view anyway? Thanks again! ![]() |
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