>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Archives > Archives > Challenge Archives
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 10-02-2007, 11:12 PM   #1
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Dominace War

Hello all, im going to be entering in this dominace war so lets see how this goes. ill be posting some art of my bot soon, stay tuned, hehe
berzerkQuick is offline   Reply With Quote
Old 11-02-2007, 09:42 PM   #2
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
here are the model sheets for the bot i'm gonna be entering




Last edited by berzerkQuick; 11-02-2007 at 09:44 PM..
berzerkQuick is offline   Reply With Quote
Old 11-02-2007, 09:43 PM   #3
gridlinked
Unknown Robot
 
gridlinked's Avatar
 
Join Date: Dec 2006
Location: Portugal
Posts: 177
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via MSN to gridlinked
Hey Berzerk, can't see any pic.
__________________
My Portfolio :: artbymasa
My art thread: Grid's Game Art HQ
gridlinked is offline   Reply With Quote
Old 11-02-2007, 09:45 PM   #4
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
should be working now, had them as attachments before, made them actual pics now
berzerkQuick is offline   Reply With Quote
Old 14-02-2007, 12:49 AM   #5
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
hey everybody, i'll be posting some shots of the model soon, prolly this week at some point
berzerkQuick is offline   Reply With Quote
Old 15-02-2007, 11:11 PM   #6
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
progress on the model, still workin on it










enjoy
berzerkQuick is offline   Reply With Quote
Old 15-02-2007, 11:14 PM   #7
Rip_shot
Lighting Artist
 
Rip_shot's Avatar
 
Join Date: Apr 2005
Location: Toronto, ON
Posts: 767
Thanks: 0
Thanked 0 Times in 0 Posts
very ninja-esc, I like it, I seem to notice alot of our entries are agility oriented, no big bots stompin around, though I have a design of a big bot, maybe I'll make an attempt at making him,
Rip_shot is offline   Reply With Quote
Old 24-02-2007, 02:05 AM   #8
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
new update

not too much new stuff here, jus added her arms and the underlying "wires" put a light in to make the render look a bit better, hopefully ill figure out normal mapping, if anyone can offer some help it would be appreciated.







berzerkQuick is offline   Reply With Quote
Old 24-02-2007, 02:21 AM   #9
Lord Rancid
Registered User
 
Join Date: Feb 2007
Location: Oxford UK
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
Quote:
Originally Posted by berzerkQuick
not too much new stuff here, jus added her arms and the underlying "wires" put a light in to make the render look a bit better, hopefully ill figure out normal mapping, if anyone can offer some help it would be appreciated.







Very much liking her proportions and shapes (alos the slate blue and black colour scheme would work nicely on the finished model I think). Good stuff....

Last edited by Lord Rancid; 24-02-2007 at 03:18 AM..
Lord Rancid is offline   Reply With Quote
Old 24-02-2007, 03:09 AM   #10
Kalango
Freelacer berseker >_>
 
Kalango's Avatar
 
Join Date: Nov 2005
Location: Fortaleza- Brazil!
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
Looking cool and boobish, you could discard the hair it would look cooler.
__________________
Nah
Kalango is offline   Reply With Quote
Old 06-03-2007, 10:47 PM   #11
berzerkQuick
Registered User
 
Join Date: Feb 2007
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
hey, jus lettin u guys kno, nothing too new yet, added the hair but need to tweek it a bit, no shot right now, prolly some soon. been trying to figure out the damn normal maps....homocidal rampage is iminent, lol. anyway, if anybody knows how to get really good results with normal maps or even displacment maps in maya PLEASE let me kno. thnx
berzerkQuick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 01:16 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission