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Old 12-02-2007, 11:07 AM   #1
Colbyy
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Heavy Metal

This is something Ive been working on in my spare time.

Julie / F.A.K.K. 2 from Heavy Metal magazine.

Maya, Zbrush, Photoshop, Mental Ray
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Old 12-02-2007, 12:33 PM   #2
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nice :d
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Old 12-02-2007, 02:36 PM   #3
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heavy Metal, heavy Metal Daze.

nice hair, good job man.
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Old 12-02-2007, 09:40 PM   #4
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thanks man
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Old 13-02-2007, 09:10 AM   #5
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Heres a bigger render
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Old 13-02-2007, 12:40 PM   #6
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Old 13-02-2007, 03:17 PM   #7
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Yep, they are real polygons...
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Old 13-02-2007, 06:22 PM   #8
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Really nicely done, but it isn't Final Completed Artwork, is it? I mean, she has no arms! Where's the rest of her??
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Old 13-02-2007, 09:56 PM   #9
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heh, Yea, it is done, I just did her bust.
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Old 13-02-2007, 10:53 PM   #10
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excellent job, IMO the goggles and hair need some fine tuning, the goggles seem too bright instead of being reflective, and the hair has no shine(highlights) even black hair has depth. The other materials/textures are very well done.

D,
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Old 13-02-2007, 11:03 PM   #11
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Diabolos, your totally right. Ive never been 100% happy with the goggles, and the hair....well the hair consists of nearly 1000 transparent planes which surround a textured core. Nice looking specular values straight from a render are just not going to happen. Id have to do them is post, which I might still do....

Thanks for the feedback man!
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Old 13-02-2007, 11:54 PM   #12
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Are the hair polies properly unwrapped or just flat black? If they are well textured, you could fake some reasonable looking highlights with bump maps or normal maps. As it stands, the very solid black mass is rather detracting from the amount of attention paid to the rest of the model.
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Old 14-02-2007, 12:33 AM   #13
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Ill post a screen shot tonight of the hair system I have setup so you guys can undertstand where Im comin from, then maybe I can tap your brains for some good ideas.

thx
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Old 14-02-2007, 02:05 AM   #14
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Mind posting the wires ;D? With and without meshsmooth ;O
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