|
|||||
|
|
#1 |
|
Registered User
Join Date: Oct 2004
Location: Vancouver, B.C.
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
Heavy Metal
This is something Ive been working on in my spare time.
Julie / F.A.K.K. 2 from Heavy Metal magazine. Maya, Zbrush, Photoshop, Mental Ray |
|
|
|
|
|
#2 |
|
3Dwannabee
Join Date: Oct 2005
Location: Belgium
Posts: 314
Thanks: 0
Thanked 0 Times in 0 Posts
|
nice :d
|
|
|
|
|
|
#3 |
|
Registered User
|
heavy Metal, heavy Metal Daze.
nice hair, good job man.
__________________
the life revolve like a carrot, one day in your hand, and ten days in your butt. Online Profile |
|
|
|
|
|
#4 |
|
Registered User
Join Date: Oct 2004
Location: Vancouver, B.C.
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
thanks man
|
|
|
|
|
|
#5 |
|
Registered User
Join Date: Oct 2004
Location: Vancouver, B.C.
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
Heres a bigger render
|
|
|
|
|
|
#6 |
|
Man of the Hour
Join Date: Feb 2004
Location: Why right here, of course...
Posts: 6,831
Thanks: 42
Thanked 37 Times in 33 Posts
|
Geez....are those things real?
__________________
I need a 2D landscape artist (bright, vibrant, atmospheric, a little cartoony) willing to collab on mobile game development. Responsibilities would involve painting props, foregrounds, and backdrops in 8 different states. Want more info? Interested? Just PM me. |
|
|
|
|
|
#7 |
|
Registered User
Join Date: Nov 2003
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
Yep, they are real polygons...
|
|
|
|
|
|
#8 |
|
Maxaholics Anonymous
Join Date: Jan 2005
Location: Redwood City, CA
Posts: 1,244
Thanks: 0
Thanked 0 Times in 0 Posts
|
Really nicely done, but it isn't Final Completed Artwork, is it? I mean, she has no arms! Where's the rest of her??
|
|
|
|
|
|
#9 |
|
Registered User
Join Date: Oct 2004
Location: Vancouver, B.C.
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
heh, Yea, it is done, I just did her bust.
|
|
|
|
|
|
#10 |
|
Evil MAYA useR
Join Date: Jun 2004
Location: Berlin
Posts: 812
Thanks: 0
Thanked 0 Times in 0 Posts
|
excellent job, IMO the goggles and hair need some fine tuning, the goggles seem too bright instead of being reflective, and the hair has no shine(highlights) even black hair has depth. The other materials/textures are very well done.
D,
__________________
"But then I sigh, and with a piece of scripture, Tell them that God bids us do good for evil. And thus I clothe my naked villainy With odd old ends stolen forth of holy writ, And seem I a saint, when most I play the Devil." - William ShakespeareDiabolos' Windows Live Space [My Online Gallery] UPDATED: May 05, 2007 |
|
|
|
|
|
#11 |
|
Registered User
Join Date: Oct 2004
Location: Vancouver, B.C.
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
Diabolos, your totally right. Ive never been 100% happy with the goggles, and the hair....well the hair consists of nearly 1000 transparent planes which surround a textured core. Nice looking specular values straight from a render are just not going to happen. Id have to do them is post, which I might still do....
Thanks for the feedback man! |
|
|
|
|
|
#12 |
|
Registered User
Join Date: Jan 2006
Posts: 435
Thanks: 0
Thanked 5 Times in 5 Posts
|
Are the hair polies properly unwrapped or just flat black? If they are well textured, you could fake some reasonable looking highlights with bump maps or normal maps. As it stands, the very solid black mass is rather detracting from the amount of attention paid to the rest of the model.
__________________
Everywhere I go, there I'm not. |
|
|
|
|
|
#13 |
|
Registered User
Join Date: Oct 2004
Location: Vancouver, B.C.
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
|
Ill post a screen shot tonight of the hair system I have setup so you guys can undertstand where Im comin from, then maybe I can tap your brains for some good ideas.
thx |
|
|
|
|
|
#14 |
|
Registered User
Join Date: Sep 2006
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
Mind posting the wires ;D? With and without meshsmooth ;O
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|