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Old 17-02-2007, 09:38 PM   #1
Jido
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Gods Phoenix | Dominance War II

I just found out about this war today so I signed up immediately. I will have some images up very, very soon.
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Old 18-02-2007, 12:56 AM   #2
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Mercura

Here's the 1st concept of Mercura


Being my 1st competition, I'm going to work with a simple design. I may add more complex designs if time permitting.

The weapon (not drawn to scale) can cut, bash, or pierce. It has two of them and I'm debating if they should be attached to its torso in which they can also function as grappling devices.

The function of Mercura is like Tony Jaa (Ong-Bak, The Protector) with superspeed. It's purely offensive aside from using evasion and parrying as defense. Primarily close-quarters melee, it will have a secondary ranged weapon only used for suppression. It's not a stealth machine.

Last edited by Jido; 02-03-2007 at 10:35 AM.. Reason: new image location
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Old 18-02-2007, 03:50 AM   #3
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Grenade II: For participating in the Dominance War II and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War II and successfully finishing, well done soldier! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War III and successfully finishing, well done soldier! Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
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nice concept, lets crack some skulls, Ong-Bak style.
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Old 18-02-2007, 10:58 PM   #4
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New Concept Image

Ok. The last concept was a quick sketch just to get me in officially.
I still don't have a back view, but this one is a lot more of what I had in mind.

I decided not to attach the weapons to its body. They don't look like blades, but that's what those things are on the shins.

Last edited by Jido; 02-03-2007 at 10:36 AM.. Reason: new image location
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Old 19-02-2007, 02:14 PM   #5
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wow..great concept...cool weapons too...good luck on thewar...
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Old 21-02-2007, 09:45 AM   #6
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Start of the Model

I was hoping to be further along than this but some unexpected things came up.
Oh well... I've got time.

Last edited by Jido; 02-03-2007 at 10:36 AM.. Reason: new image location
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Old 24-02-2007, 08:55 AM   #7
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Web Server Issues

If you dont see any pics it's becuase I switched to a new web host and I'm in the process of reinstalling my Image Gallery. I will post a new image once I'm good to go.
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Old 26-02-2007, 11:00 AM   #8
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Modeling WIP 2

Hmmm... I gotta find someone to give me some feedback



Moving along,
but I need to move faster.

Last edited by Jido; 02-03-2007 at 10:39 AM..
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Old 26-02-2007, 01:41 PM   #9
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hey, it's coming along. i would thicken out the cheeks on the face a bit. also the chest might need a little lift. of course the arms need to be slender. finally, would say the topology needs to be optimized to get rid of some of the triangle shaped planes. this is especially so around the collar. keep it up.
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Old 27-02-2007, 03:22 AM   #10
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Cool. I did the cheeks like that on purpose. I still have internal parts that go behind its mask. I did lift the chest once already (compare to previous image), but you are right; it still needs more. I just realized that my sternum is way to big too. The collars are crap; I will come back to the collars once I get the rest of the torso updated and done. I'll thin the arms a little, for the sake of the female appeal, it should still look formidable. I have a bad habit of procrastinating optimizing topology. Feedback much appreciated.
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Old 27-02-2007, 03:24 AM   #11
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The Ultimate 3DTotal Award!: Only available in Platinum, given to select few for incredible service to the community. - Issue reason: Sticking with us through the years and being generally cool! (and not to forget, being a super human moderator too!) Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: DWIII artwork featured on the frontpage The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of the forums! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: DWIII final renders featured on the frontpage The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Art work was linked from the frontpage! The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: For the Countess. The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For successfully repping Threedy on the Mini Challenge #2. Thumbs up!:  - Issue reason: To try and temp you to come back again! The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: cute but viscious The Sculpting Challenge - Gold: Winner of The Sculpting Challenge! - Issue reason: THE Sculpting Challenge #5 - 1st Place The Sculpting Challenge - Bronze: 3rd Place in The Sculpting Challenge! - Issue reason: THE Sculpting Challenge #1 - 3rd Place 
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Looks really cool GP. My suggestion. Draw the jaw back inwards. In the last render it looks to protruding a bit. You need it to shift back just a little bit.
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Old 19-03-2007, 11:54 PM   #12
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LowPoly

Well, it's exactly 6000 polys



I wanted to post the normal mapped version, but some of the polys didn't project correctly.

It was originally to have 6 communication/sensor devices on the back of it's head, but I reduced them down to two. I needed more polys in other locations in order for the normal map to project properly within the envelope.

I don't think I'll take the HiPoly to LoPoly route anymore, unless I have to.
The next posts will be the normal mapped version and the weapons.
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Old 19-03-2007, 11:57 PM   #13
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Oh yeah, the correct sensor wasn't duplicated to the other side at the time of capture, so you can still see the older terrible looking sensor.
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Old 20-03-2007, 12:43 AM   #14
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nice work man i love the concept and the weapons are awesome.
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Old 20-03-2007, 06:12 AM   #15
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Looks great. Will you give it a chrome finnish?
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