|
|||||
|
|
#1 |
|
Registered User
|
Please Help! How to add scaling to Joints for a stretchy limbs?
hi guys,
I was searching the whole www for a tutorial or tips but couldn't find what I need. I built a stretchy arm-rig like it's explained in the tutorial of rigging101 (http://student.vfs.com/~m07goosh/rig...xpressions.htm) The rig is nice but what I'm missing is scaling on the joints... What I have is a cartoony hand with 2 seperate objects for upperarm and lowerarm. And because the joints are just moving and not scaling in that rig, the geometry doesn't deform with the stretch of the rig. I added a maya scene of the stuff I did to make it more clear. www.amler.at/emanuel/limb.rar If anyone has a nice tutorial and/or tips how I can change that, please give me a shout. I really want to use the approach from rigging101 for stretchy limbs because it's working without any fancy plugins and so it's working in every version of maya. thanks a lot!!! |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Mar 2004
Location: UK & Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
Translate the child bone down its axis of twist.
__________________
Please leave a message after the beep... Snr Technical Animator Bioware Corp, Canada |
|
|
|
|
|
#3 |
|
Registered User
|
thanks, but I need scaling, not translation...
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|