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Old 21-02-2007, 03:35 AM   #1
redonix76
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Dominance War II - "Reaper" By Redonix76

Here's a quick concept of what I want to do. I kinda ran out of ideas as I was working on his legs. Anyway, since I'm not really a concept artist, this is all I can come up with.

I usually work better on the fly and will flesh out the details as I model my character. Hope you guys like it!!


Last edited by redonix76; 09-03-2007 at 09:33 PM..
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Old 22-02-2007, 02:19 AM   #2
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Yep, really like it. It looks scary and dangerous, it's forfilling its purpose. Will be exciting to see what the model will look like.

Are you going to add any weapons, a scythe perhaps? :P

One with built in energyblaster?
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Old 22-02-2007, 02:27 AM   #3
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I’m really digging the proportions of this guy. My only gripe is it’s pretty symmetrical at the moment other than that it’s looking good. Skull head and broken helmet add a nice touch.
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Old 22-02-2007, 03:10 AM   #4
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thanks guys...to answer both of your questions, I will have a large weapon on one of his arm to make it not so symmetrical. I think of him as more crab-like with one larger arm than the other.

I'll update you guys as soon as I get that done.
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Old 22-02-2007, 09:11 PM   #5
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Here's the model, so far so good. Good poly count with plemty more to work with. Please ignore the right arm for now. I will put a weapon on there and increase the size to make him a bit more non-symmetrical.

ALl I have left to do is his hands and details for the legs. I can then start the high poly process and ZBrush.

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Old 23-02-2007, 09:26 PM   #6
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Here's an update. Hands and large weapon arm. The weapon is still pretty simple, but I'll work out the details in Zbrush. This should help make him more non-symmetrical.

I'm also making a separate melee weapon based on a reaper! Hopefully everything will fall into place and work together well.

As you can see, I still have 2000 tris to work with to add details in his legs and where ever it's needed.

Please let me know if anyone has any questions,comments, or suggestions.

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Old 23-02-2007, 09:38 PM   #7
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omg, i love the dead body inside idea, brilliant, realy ties in nicly with the whole storyline! personaly i'de put blood tear or somthing of the like running down the skull to empashise the reason for revenge but thats just me. realy like this design. p.s. nice modeling of the skull, looks brilliant.
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Old 23-02-2007, 09:52 PM   #8
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Thanks Squirl! I like the idea of a blood tears running down his face. That'll really give him more impact. I'll definitely impliment that once I start texturing him.

Yes, the dead body idea came up as a way for the machines to mock the living. I'm glad you like it.

Last edited by redonix76; 26-02-2007 at 02:39 AM.. Reason: spell check
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Old 23-02-2007, 09:58 PM   #9
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Really nice work redonix I like it as the hell!
btw goodluck friend, I'll lookin to see more on your progress , keep firin yet!

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Old 24-02-2007, 03:20 AM   #10
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very nice looking mna, the head is the coolest part loved this idea.
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Old 26-02-2007, 09:24 PM   #11
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Here's an update with the legs finally worked out. I think I'm almost finished.

I've almost reached 6000 tris, but I've yet to optimize the model. There are plenty of faces to delete still and line flow to correct.

Hopefully I can get my high poly and normal maps going pretty soon.

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Old 26-02-2007, 09:43 PM   #12
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Hey there Paw. heheh looking good so far man. i think the bottom leg feels a bit skinny for his weight... anyway keep it up cant wait to see more later.
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Old 26-02-2007, 10:18 PM   #13
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hey red. lookin good, i agree with clee, it does look i lil thin, maby ad a push modifier or put a second one infront of that one, sos theres two lil metal bit connecting to the foot.
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Old 01-03-2007, 10:00 PM   #14
redonix76
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Did a render test with the normal map. Pretty happy with the quality. I'm working on the high poly right now. I'll post more render tests as I finish the high poly piece by piece.

PS: the normal is at 512 for the head right now, But even at 256, it still look good at this distance.


Last edited by redonix76; 01-03-2007 at 11:20 PM..
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Old 01-03-2007, 10:07 PM   #15
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That's some very clean results.
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