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#16 |
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Dawg of War
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he should have a more pronounced nazal cavity
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We shall defend our forum, whatever the cost may be, we shall fight on the polys, we shall fight on the vertex channel, we shall fight in the riging and in the skining, we shall fight in the texture; we shall never surrender. "<NyseriA> Things I've learned about war from videogames: If you find yourself mortally wounded by an enemy sniper be sure to let him know that he is a faggot."http://www.bash.org/ |
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#17 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
Posts: 302
Thanks: 9
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I definitely agree with you on that V3NOM! I'll make adjustments and re-work it in ZBrush. Thanks for the tip!
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#18 |
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Dawg of War
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WOW! I actually made sense O_O
BTW another tip i would say is to use an oclusion map, I think it would look really cool
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We shall defend our forum, whatever the cost may be, we shall fight on the polys, we shall fight on the vertex channel, we shall fight in the riging and in the skining, we shall fight in the texture; we shall never surrender. "<NyseriA> Things I've learned about war from videogames: If you find yourself mortally wounded by an enemy sniper be sure to let him know that he is a faggot."http://www.bash.org/ |
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#19 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
Posts: 302
Thanks: 9
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oh yeah, I remember seeing that. I'm using Maya 8 so the map transfer has the AO map generator built in. Can't wait!
Right now I'm using HDRI and Mental Ray so it's a bit slow. the AO map will help with the render time. Thanks for the second tip! |
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#20 |
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Registered User
Join Date: Feb 2007
Location: Ireland
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wow that skull came out amazing.
i was acuialy guna ask for a close up of it cuz i was so impressed with the lp mesh u made but hey you have a pice already. yea it should look exelent with an oculusion(however you spell it) map.
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'FIRE A MISSILE! DO SOME DAMMAGE' This T-800 Terminator has encountered a problem and will now close.![]() would you like to send a report?
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#21 |
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Senior Artist
Join Date: Feb 2007
Location: CA, United States
Posts: 117
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Amazing.. I like the details of head. and the mechanic stuff on joint from legs...I can't wait to see the normal map and color map... great man.~
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#22 |
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Freelacer berseker >_>
Join Date: Nov 2005
Location: Fortaleza- Brazil!
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looking wonderfull! briliant!
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Nah |
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#23 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
Posts: 302
Thanks: 9
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I appreciate all the kind words and tips guys. I promise I won't let you guys down. We're gonna win this war!!!
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#24 |
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Lucid Dreamer
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Wow unbelievable, I love it. maybe my bot can marry your bot and have lil childbots and then they can fight in the war too. A happy killing family.
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#25 |
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Join Date: Oct 2002
Location: Kaunas, Lithuania
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Amazing.
Have nothing to add. You're doing great work here! |
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#26 |
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3Dwannabee
Join Date: Oct 2005
Location: Belgium
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can't wait to see it finished!
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#27 |
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i'm Raziel
Join Date: Aug 2006
Location: Dark Eden
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OMG, Its awesome n very detailed. Keep it up
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#28 |
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Registered User
Join Date: Mar 2007
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Great process...
Nice normal mapping. Good concept too. Just looking at it means business. Can't wait to see the final.
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#29 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
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Thanks: 9
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Hello all!
Here's another normal map test. Looking ok, for low quality. Still more work to be done for the high poly. Lost allot of details but I'll fix that later once the high poly is done. I'm going to start texturing this weekend hopefully after all the high poly stuff are done and normals are more solid looking. Please note that this is just blinn material, normal map, and a dark purple diffuse...not actual texturing. Once I start the texturing process, all the details will be fleshed out. Hopefully, it'll look better than what you see here. ![]() ![]() Last edited by redonix76; 09-03-2007 at 05:54 AM.. |
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#30 |
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Registered User
Join Date: Mar 2007
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Very nice, even without the actual texture mapping! looking forward to seeing the finished product.
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