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#1 |
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Registered User
Join Date: Mar 2007
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Lightning Help
I seem to be having a problem with my lightning of glass.
Maybe one of you all can help. It never seems to be as pure as some of the other glass models I see. 3D Studio Max Version Specularity Level 275 Glossiness Level 55 Reflective Map: Fall Off Refractive Map: Raytrace |
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#2 |
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Registered User
Join Date: Sep 2005
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Try changing your reflection setting to Reflect/Reflact or Raytrace and see what that does.
Your scene doesn't really have anything to reflect, but it may make a difference. Also, if your glass is completely 'thin', try adding a Shell Modifier to it. It'll give it some thickness and make it look better. Lastly, get some spotlights or something of the sort to get to shadows and whatnot. This will help create the illusion. Hope this helps. ![]() |
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#3 |
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It didn't work, I guess I'll have to give up on trying to make glass. I mean I followed tutorials exaclty but that black space just won't go away
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#4 |
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Argentinian
Join Date: Jun 2006
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it's there a light in that scene?
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#5 |
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Two Omni lights are in the scene however, no matter how many lights there is still bits of black in the glass that is not shadow. I really don't have an answer for it
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#6 | |
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Registered User
Join Date: Jul 2003
Location: Playa Del Rey, CA
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Quote:
Try putting a map to reflect in your environment background. Also make sure you have fresnell type falloff for you reflections. The most important part to making good glass (or any reflective material) is to have a good environment to reflect. Tim J
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www.seraph3d.com CG Supervisor Digital Domain Multi-Pass Compositing Tutorial Environment Creation Tutorial Environment Lighting Tutorial |
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#7 |
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Registered User
Join Date: Mar 2007
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Could this have anything to do with my 3d Studio Max Program being a trial because I never did enter the key I recieved into the program? The same for my VRAY 1.5 Adv.
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#8 | |
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Registered User
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Quote:
No. Even if your using "Trial" software the same issues I mentioned above would still apply. Your software being "Trial" has nothing to do with it.
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www.seraph3d.com CG Supervisor Digital Domain Multi-Pass Compositing Tutorial Environment Creation Tutorial Environment Lighting Tutorial |
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#9 |
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So I tried using the VRAY type and placed a Omni light above the cylinder of glass. And I got the following picture. So can someone give me specifications on how lightining of glass should be so that I don't get these errors because I am doing something wrong obviously
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#10 |
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Jimmy A.
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I think the verry best tutorial about lightning glass is on Aversis.be
http://www.aversis.be/extra_tutorial...ass_liquid.htm |
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#11 |
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if you're horni
Join Date: Jan 2003
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It's LIGHT-ING Dammit....
Your scene is simply refracting the environment. Adjust your IOR or change the camera angle. Also, adding some 'environment' (objects & maps. Basically variations in the surroundings) will make the image look better. To acheive a realistic look, you need to simulate real life environments. Shadows, environmentals and LIGHTING are all important aspects. Just adding a couple of omnis wont give you a nice render, especially something as perplexing as glass materials.
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