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Old 13-03-2007, 01:28 AM   #1
pnyozzzoo
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Maya, smooth vertice's normal after reverse a face's normal

Hi guys, hope some experienced maya expert can help me a bit.
After i reverse normal on a few polygons and reverse them back but then they are not smooth or blend together nicely with their surrounding polygons. I tried a few actions couldn't figure out how to get things all blend smooth together. I just cannot reset those vertice's normal to their
default position. (or maya calculated).
here is a reference pic:
http://img135.imageshack.us/img135/9145/questionsx3.png
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Old 13-03-2007, 07:01 PM   #2
Fredddy
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I think you need to soften the normals.
In Maya 7, select the polys then goto Edit Polygon/Normals and use Soften/Harden.
In Maya 8, select the outside edges of the polys then goto Normals/Soften Edge.
Hope this helps.
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