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#1 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,630
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![]() Low Poly Mini Contest #13 Subject – RTS ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD. Guide Lines: We made it through the war and to celebrate we will start of slow, so everyone can easy their way back to normal life. To do this, you will be asked to create am RTS family. What do I mean by family, let me explain. You need to create one character in any style you want, sounds easy right. Now you need to take that style of character and create a vehicle to match it, but your not done yet, you also need to create a building/dwelling in the same style as the character and vehicle. Compared to the last few comps we have had, these specs will be very low. 1500 tris for each model, and (1) 512 diffuse texture map for each map, that’s (3) 512 texture maps in total. No bumps, normals or anything else you can think of. I want everyone who starts this comp to finish, so start now. (Creating 3 characters is ok) Above all, Have Fun! Judging: 3 categories of judging will apply. 10 points possible for each: Concept - How well your idea fits the topic Model – How well the geometry is structured, how well it looks like the subject. Texture – How well the texture space has been used, and how well the texture is painted/applied. DUE DATE: April 29th: a Sunday, 4 weeks and a few days from today! 12 (midnight) GMT - SUNDAY Idea: Time to be creative. You need to create 3 separate models, 1 character, 1 vehicle, 1 building/dwelling . The style of these models are entirely up to you, there is no right or wrong, so have fun. (Creating 3 characters is ok) Poly limit: 1,500 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 1,500 Tri Limit. Textures: (1) 512 x 512 diffuse and oppacity texture for each model. That means 3 total diffuse maps and 3 total oppacity maps. No bumps, normals or anything else you can think of. Textures can be hand-painted or you can use photographic sources. Do what you do. Final Pictures: Required In The Final Post (1 post per entry): - 1 x Winning pose shot. This image can only have "1" pose of your character/vehicle.building. No multiple shots or different angles. Just one! - 1 x Beauty shot of your character/vehicle.building. Feel free to put multiple angles of your character/vehicle.building or just one big version or your character on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you. - 1 x wire frame shot of your character/vehicle.building. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included. - 1 x texture sheet that includes all your used sheets squeezed into "one" sheet. - Concept Sheet (Only if you have a concept) You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread. If you don’t show your w.i.p’s, your final entry will not count. A Final Entry Thread will be up and waiting around the end of the third week/beginning of fourth week. Don’t forget to submit your work by posting it in the final thread. Good luck everyone! BiG ToE.
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Last edited by BiG ToE-3DT; 06-05-2007 at 05:27 AM.. |
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#2 |
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Glatinum
Join Date: May 2006
Location: Iowa City, IA
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Im so glad RTS won. I've already got some ideas in mind.
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#3 |
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Atrum Exsul
Join Date: Mar 2006
Location: Hungary
Posts: 21
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"You need to create 3 separate models, 1 character, 1 vehicle, 1 building/dwelling ."
Is this a strict rule , because I planned to do 3 seperate character from the same army, just with different positions like: a sniper, a marine, and a heavyweaponsguy ... |
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#4 |
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Registered User
Join Date: Mar 2007
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Cool cool, Maybe I'll join this one =P
But one question, can the vehicle be an animal? If I'll make an knight and make an horse as his vehicle. etc. anyway, I'll guess I'll try to join if I find the time for it, as I am gonna be away for 1-2 weeks, I still dont know if I have the time for it ![]() |
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#5 |
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nice and slow
Join Date: Jul 2006
Location: Dubai
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RTS stands for real time strategy, right?
If so, it means that i can create a character from any "rts" as long as i don't break the rules. As hattemaker said, can animals be used as vehicles? Anyway thanks and good luck to you all
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ATTORNEY : Can you describe the individual? WITNESS : He was about medium height and had a beard. ATTORNEY : Was this a male or a female? |
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#6 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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Yay! Guess I'm going to have to enter then as it was my idea
1500 each still feels like too many, but what the heck! ![]() I suggested that a rideable creature could be considered a vehicle, BUT I would say that the "vehicle" should include the rider as most RTS games that have vehicles do not provide vehicles/mounts that upgrade a single unit, instead having the unit as the vehicle or mount AND rider. Of course, it's not my call though! Edit: Actually, props to DefaultAlias as he started the idea! Last edited by Perversonality; 31-03-2007 at 06:26 PM.. |
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#7 | |
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Artificial Soundwave
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Quote:
lol I was like huh? Wasnt it Default? anyways I was planning to do 3 characters....but then again you dont get to do everything you want ![]() |
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#8 | |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,766
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Quote:
I forgot he suggested it, but went back and checked it ![]() |
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#10 | |
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~
Join Date: Nov 2005
Location: Norway
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Quote:
1,500 Tris Total." ^Taken from the first post, and from what I can see that means you can only have a total of 1500 when counting all models, so you'll have to split it up between the three models. Edit: It doesn't have to be from an existing RTS, right? I sorta want to make a Samurai (fantasy style, perhaps with a huge boar for mount?). Last edited by Rhauk; 31-03-2007 at 08:04 PM.. |
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#12 | |
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~
Join Date: Nov 2005
Location: Norway
Posts: 323
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Quote:
Care to clear up exactly how many polys we can use, ToE? (I was hoping for 1500 total, that would be the most fun :<) |
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#13 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,630
Thanks: 144
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1500 tris for each model, not 1500 tris total, so we are looking at 4500tris all together.
As for the vehicle being a creature, thats fine as long as the creature matches the style of the character. So, you wouldn't see an army guy riding on a polar bear. As for make 3 characters, thats fine too. Your RTS game may not have vehicles or buildings in it. Just thought that making a vehicle and building would be that much more of a challenge. |
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#14 |
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Registered User
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Yes, a nice low poly comp. But would have enjoyed having fewer polys to work with. Would have been more of a challange to see what arrangememnts could be used to squeeze the best looking geometry from.
Anywho. This'll be a fun competition.
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#15 |
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~
Join Date: Nov 2005
Location: Norway
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It's decided then, I'm making a samurai non a heavily armored enormous boar!
For the third model I guess I could make an oriental house. Concept coming up soon! |
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