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Old 05-04-2007, 02:31 AM   #1
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Speed Modelling Challenge 144 & 145 - 2D Platform Game

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified.

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. Until the image uploading issue is solved, you may use a file hosting service to compete in the challenge... but the image and file size requirements remain intact.

6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.

8, Posting the same entry twice in a challenge will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

These rules apply to everybody taking part there will be NO exceptions

Time limit - 90 minutes
Deadline - 22.00 G.M.T. Wednesday 18th of April 2007
Subject - 2D Platform Game


2D Platform Game: The most classic example of a 2D platform game would be Donkey Kong... where you take on the role of Brooklyn's favorite carpenter (later to be known as a plummer), Jumpman (later to be known as Mario)... as you face living fireballs, tumbling barrels, and moving platforms on your way up to save your girlfriend, Pauline from the evil escaped zoo gorilla Donkey Kong. Heh... well you are to make a scene from your favorite 2D platform style game. If you want a little more info on 2D platformers... you can read up on them here.

Have Fun and Good Luck!

My Starter.

Last edited by Marty_McFly-3DT; 09-04-2007 at 08:00 PM..
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Old 05-04-2007, 02:35 AM   #2
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Absolutely fantastic topic!!!!!!! I'm on this for sure, I've got so many entries up my sleeve for this. Brilliant idea, finally I can make Sonic The Hedgehog of Super Mario World, or even Super Metroid!

Excellent idea and 90 mins too!!!

You've just made my night Marty!

Kind Regards

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Old 05-04-2007, 02:36 AM   #3
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Quote:
Originally Posted by ClassicGamer
...You've just made my night Marty!
I thought you might like this one...

Marty
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Old 05-04-2007, 02:39 AM   #4
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he he, you can read me like a book can't you

Righto i've got my Snes Emulator up and running with digital and legal I might say copies of my real Snes games and i'm getting reference screenshots

I'd play my real snes right now too, but I can't get high res reference pictures off the TV.

I've got a feeling this one's going to be a big hit.

Kind Regards

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P.S. - I'm anxious to see what game you've chosen Marty
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Old 05-04-2007, 04:14 AM   #5
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He he good idea for this SMC! Actually I m on the Metal Slug (3d proyect of a 2d game) proyect but it´s delayed because of schoolwork.

Anyway I will look for an oportunity to enter this challenge!
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Old 05-04-2007, 05:14 AM   #6
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mmm....maybe i should enter that one...i'm going to model bubble bobble scene...is that considered a platform....mmm...i really think so...
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Old 05-04-2007, 07:33 AM   #7
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Trip down memory lane

lol

Read through the article and some of the games it mentioned brought back
some memories. Another World, Shadow of the Beast and Turrican were THE
games back in the Amiga days

Of course the first game that came to mind after reading the topic was:

Q-Bert

!@#$*_!#($%!

lol
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Old 05-04-2007, 10:01 AM   #8
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Plok!

Don't know if anyone remembers this SNES platform game, but it consisted of detaching limbs and using them as weapons. You could also do a spinning Sonic the Hedgehog move, but I don't think it did much. Model is based off the first level.

ENTRY #1

Last edited by VersionThirst; 05-04-2007 at 07:23 PM..
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Old 05-04-2007, 10:02 AM   #9
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Piranha Plant

I hope this is a good model to help kick off the contest. It's the Piranha Plant from Super Mario Bros. I'm suprised that I got it to look so much like I imagined when I started the model. I guess I'm just getting better at modelling.
I think this is going to be a popular contest. There are almost infinite possibilities when it comes to the 2D platform theme.

Anywho...
modelling: 85 minutes
texturing/lighting: 120 minutes
rendering: ~5 minutes
Modelled in Blender3D 2.43.

Andy

Entry 1 (Piranha Plant)
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Old 05-04-2007, 12:30 PM   #10
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yeah! this one rocks! really great topic! no doubt I`ll be entering this!!
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Old 05-04-2007, 01:46 PM   #11
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Wow... What a great topic... As soon im geting back from lectures today I will start modeling... And on lectures I will make some concepts I think.
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Old 05-04-2007, 04:57 PM   #12
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very cool entries already then.

ComputerKid your entry looks incredible, brilliant start.

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Old 05-04-2007, 06:39 PM   #13
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it's been awile that i don't send an entry here...but i really like that subject so expect from me other entries i start with my preannunciated bubble bobble scene...hope you like it.
as always done in maya and rendered in mentalray within tha time limit ,modelled with simple boxmodelling and meshsmooth,as you can see the flames are a high tesseleted sphere modeled with smooth modifiers



let me know what you think...

BTW a little bit OT... the voting for the march stylized/crazy animal challenge will start next monday. another time i ask at every forum member to come vote and give your opinion. We need you guys !!! TIA ,marty and rashika please don't throw wet fish on me
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Finally the final :

http://forums.3dtotal.com/showthread.php?t=56459

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Old 06-04-2007, 09:03 AM   #14
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since my first game system was sega genises, i thought that this would be a fitting entry. http://img170.imageshack.us/my.php?i...icentryvr3.jpg
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Old 06-04-2007, 11:24 AM   #15
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Entry 2

This one is based on "Metroid: Elements". I've never actually played the game, but it made for good modelling anyway.

modelling: 90 min.
lighting/texturing: ~forever
rendering: 5 min.

-modelled in Blender3D 4.43.

Entry 2
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